Esports – Thematic Intelligence

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Esports are organized multiplayer video game competitions, typically involving professional players. Esports has enjoyed spectacular growth over the last decade, with thousands of fans visiting stadiums to watch live events and millions following them on streaming platforms. Its popularity catapulted during the COVID-19 pandemic as traditional sports were put on hold. Esports monetization models are expanding as the esports teams and players are exploring physical merchandise, loyalty programs, and digital items such as non-fungible tokens (NFTs) to create secondary revenue streams.

The esports thematic intelligence report highlights key technology trends, macroeconomic trends, and regulatory trends impacting the esports theme. Furthermore, it also discusses esports value chains, mergers & acquisitions activities, and major milestones in the journey of the esports theme.

Esports: Key Trends

The key trends associated with the esports theme can be classified into three categories: technology trends, macroeconomic trends, and regulatory trends.

Technology Trends: The key technological trends that will shape the esports theme are growing preference for PC gaming, rise in demand for next-generation gaming consoles, popularity of mobile gaming, advent of 5G, growing pervasiveness of artificial intelligence (AI) technologies, data analytics, in-game purchases, Web3, and non-fungible tokens (NFTs).

Macroeconomic Trends: The key macroeconomic trends that will shape the esports theme are impact of COVID-19 pandemic, aging of many popular games, launch of esports franchise leagues, and viewership.

Regulatory trends: The key regulatory trend impacting the esports theme are the European data privacy laws, Californian data privacy laws, and regulation in Asia.

For more insights on key trends shaping the Esports theme, download a free report sample

Esports – Industry Analysis

The esports market generated $996 million in revenue in 2020.  The market is expected to achieve a CAGR of more than 13% over the forecast period. Newzoo identifies six esports revenue streams: sponsorship, media rights, merchandise and tickets, publisher fees, digital, and streaming. Sponsorship is the largest contributor of revenue in 2022.

Esports industry analysis also covers:

  • Timeline

Esports Revenue, 2020 to 2025

Esports Revenue, 2020 to 2025

For more esports market forecast, download a free report sample

Esports- Value Chain Analysis

GlobalData’s esports value chain consists of six segments: games, events, teams and players, channels, sponsorship and investment, and end-users.

Games: Games, spanning a range of genres, are driving the popularity of esports. Currently, multiplayer online battle arena (MOBA) games such as Dota 2, and League of Legends, and first-person shooter (FPS) games like Counter-Strike: Global Offensive (CS: GO), Overwatch, Valorant, and Call of Duty (CoD), along with battle royale games like Fortnite and PlayerUnknown’s Battlegrounds (PUBG), are key revenue generators. Real-time strategy (RTS) games such as StarCraft II and the collectible card game (CCG) Hearthstone are also among the top-grossing esports games.

Esports Value Chain Analysis

Esports Value Chain Analysis

For more insights into the esports value chain analysis, download a free report sample

Leading Companies Associated with the Esports Theme

The leading companies that are making their mark within the esports theme are Activision Blizzard, Alphabet (parent company of Google), Amazon, ByteDance, Krafton, Meta (formerly Facebook), Savvy Group (parent company of ESL FaceIT Group), Sea, Tencent, and Valve.

To know more about the leading companies associated with the esports theme, download a free report sample

Gaming Sector Scorecard

At GlobalData, we use a scorecard approach to predict tomorrow’s leading companies within each sector. Our sector scorecards have three screens: a thematic screen, a valuation screen, and a risk screen.

The gaming sector scorecard has three screens:

  • Our thematic screen ranks companies based on overall leadership in the 10 themes that matter most to their industry, generating a leading indicator of future performance.
  • Our valuation screen ranks our universe of companies within a sector based on selected valuation metrics.
  • Our risk screen ranks companies within a particular sector based on overall investment risk.

Gaming sector scorecard- Thematic Screen

Gaming sector scorecard- Thematic Screen

To know more about the sector scorecards, download a free report sample

Esports Market Overview

Report Pages 50
Regions Covered Global
Key Trends Technology Trends, Macroeconomic Trends, and Regulatory Trends
Value Chain Games, Events, Teams and Players, Channels, Sponsorship and Investment, and End-Users
Leading Companies Activision Blizzard, Alphabet (parent company of Google), Amazon, ByteDance, Krafton, Meta (formerly Facebook), Savvy Group (parent company of ESL FaceIT Group), Sea, Tencent, and Valve

Scope

  • This report provides an overview of the global esports market.
  • It identifies the key trends impacting growth of the theme over the next 12 to 24 months.
  • It includes a comprehensive industry analysis, including market size and growth forecasts, a breakdown of esports’ revenue streams, nd analysis of M&A data.
  • The detailed value chain provides a comprehensive analysis of the key segments of the esports industry, as well as identifying leading and challenging companies in each segment.

Reasons to Buy

Esports is an increasingly important theme in the gaming sector. This report is essential reading for anyone with an interest in video games or a desire to learn more about the world of organized multiplayer video game competitions.

100 Thieves
A1 Telekom
AB InBev
Acend
Activision Blizzard
Ader
Adidas
Advance Publications
Advanced Info Service
AFK Creators
Afreeca.tv
Aim Lab
AIS Thailand
Allianz
Alphabet
Amazon
Andreessen Horowitz
Aquiline Capital
Ares Management
AT&T
Audi
Audiencly
aXiomatic (Team Liquid)
Axis Esports
Azyt
Bain Capital
Bandai Namco
Battery Ventures
Battlefy Technologies
Bayes Holding
Benchmark Capital
Bessemer Venture
Beyond The Summit
Bharti Airtel
Blast
BT Group
Budweiser
ByteDance
Caffeine
Canaan Partners
Capcom
Cheesecake Digital
China Telecom
China Unicom
Claro
Click Management
Cloud9
Cloutboost
Coca-Cola
Code Red Esports
Comcast
Comscore
Crypto.com
CyberAgent
Daily Dot
DailyMotion
Deutsche Telekom
Dexerto
Digital Creativity
Discord
DLive
DouYu
Ebullient Gaming
Eclat Media (SPOTV)
eFuse
Electronic Arts
ELO Entertainment
Endeavor (IMG)
Enestech Software
Engine Gaming
Epic Games
Esports Charts
Esports Entertainment
Esports Insider
Esports News Asia
Esports.gg
Esportstalk
ESTNN
ETA International
Etisalat by e&
Eurogamer
Evil Geniuses
Evolved
FalconAI
Fanatics
FaZe Clan
Fnatic
Foreseen Media
Fox
FTW Talent
FURIA
G/O Media (Kotaku)
G2 Esports
Galibelum
GameInfluencer
Gamers Net
GamingBuddy
Gemmo.ai
General Catalyst
Gfinity
GGPredict
GGV Capital
GosuGamers
GP Investments
Grid
Gwoop
Harena Data
Heaven Media
Hi-Rez Studios
HP
Hyundai
IBM
ICON Esports (Chiefs)
Instant eSports
Intel
InterTalent
InvenGlobal
JOYY (Bigo)
Kairos Media
Khosla Ventures
Kitamen
Knowscope
KovaaK
Krafton
Level Up eSports
Lightspeed
Liquipedia
Loaded
Logitech
Loud
LVP
Mainline
Matrix Partners
MBC Plus Media
Mediapro (Ubeat)
Mercedes-Benz
Meta
Microsoft
Mobalytics
Morgan Stanley
Natus Vincere
Naver.tv
NetEase
New Enterprise Associates
NewGen Agency
Nicecactus
Nielsen
Nike
Nintendo
Nodwin Gaming
NRG Esports
NTT DoCoMo
OGN
Omnicoach
Omnicom Group (GMR)
One Esports
Ooredoo
OpenRec.Tv
OpTic Gaming
Orange
Pandascore
PepsiCo
PGL
PlayVS
Procter & Gamble
Prodigy Agency
ProSiebenSat.1
Puma
Qwatti
R3PREZ3NT
Rakuten
Red Bull
Reddentes Sports
ReKTGlobal (Rogue)
Reliance Jio
Repable
RevXP
Royal Never Give Up
Rumble Gaming
Saber Esports
SAP
Sapphire Ventures
Saudi Aramco
Savvy Group
Sea (Garena)
SEG Esports
SenpAI
Seoul Broadcasting
Sequoia Capital
Shadow Esports
Shoflo
Sina Weibo
Singtel
SK Telecom
Skillinked
Sky Group
Smash.gg
SoFi
Sony
Spark New Zealand
Sport1 Medien
Square Enix
StarLadder
State Farm Insurance
Super League Gaming
Take-Two Interactive
Team BDS
Team SoloMid
Techstorm
Telefónica
Telenor
Telstra
Tencent
The Gaming Company
The Spacestation
Theta.tv
Thomson Reuters
Tiger Global
T-Mobile
Toyota
Trovo
Twitter
Ubisoft
United Talent Agency
Upcomer
Valve
Veebit
Verizon
Vimeo
Viral Nation
Visa
Vivendi (Gameloft)
Vodafone
VSPN
Walt Disney
Wanda Group
Warner Bros. Discovery
Webedia
WePlay.tv
Win.gg
WPP
XSET Gaming
Yahoo!
Zain Group
Zhanqi.tv

Table of Contents

Executive Summary

Players

Thematic Briefing

Trends

• Technology trends

• Macroeconomic trends

• Regulatory trends

Industry Analysis

• Market size and growth forecasts

• Timeline

Signals

• M&A trends

• Capital raising trends

• Company filing trends

• Social media trends

Value Chain

• Games

• Events

• Teams and players

• Channels

• Sponsorship and investment

• End-users

Companies

Sector Scorecard

Glossary

Further Reading

Our Thematic Research Methodology

About GlobalData

Contact Us

Frequently asked questions

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