Gaming Market Analysis by Region, Platform (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), Gamer Type and Segment Forecast to 2030

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Explore actionable market insights from the following data in our Gaming Market’ report:

  • Gaming market industry outlook: The report covers in-depth insights on drivers and challenges impacting the market. Further, it presents an analysis of M&A deals, venture financing deals, hiring trends, and social media trends in the gaming sector.
  • Gaming market segment outlook: Analysis as well as base year figures and forecasts of revenue opportunities across platforms, game type, and gamer type segments
  • Gaming market regional outlook: Analysis as well as base year figures and forecasts of revenue opportunities across key regions including North America, Europe, Asia Pacific, Central & South America and Middle East & Africa and key countries within these regions.
  • Company snapshots: snapshots of leading companies in the gaming market.
  • Underlying assumptions behind our published base-case forecasts, as well as potential market developments that would alter, either positively or negatively, our base-case outlook.

How is the ‘Gaming Market’ report different from other reports in the market?

  • This market intelligence report offers a thorough, forward-looking analysis of the gaming market and key opportunities in a concise format to help executives build proactive and profitable growth strategies.
  • Accompanying GlobalData’s Forecast products, the report examines the assumptions and drivers behind ongoing and upcoming trends in global gaming markets.
  • The report highlights key platform segments (smartphone, console, PC, tablet, handheld controllers, head-mounted displays), type segments (video games and cloud games), gamer type segments (casual gamers, avid gamers, lifestyle gamers)
  • With more than 20 charts and tables, the report is designed for an executive-level audience, boasting presentation quality.
  • The report provides an easily digestible market assessment for decision-makers built around in-depth information gathered from local market players, which enables executives to quickly get up to speed with the current and emerging trends in gaming markets.
  • The broad perspective of the report coupled with comprehensive, actionable detail will help gaming vendors, service providers, and other players succeed in the growing gaming market globally.

We recommend this valuable source of information to anyone involved in:

  • Technology Leaders and Startups
  • Strategy, Marketing, and Business Development
  • Market Intelligence and Portfolio Managers
  • Professional Services – Investment Banks, PE/VC firms
  • M&A and Investment Consultants
  • Management Consultants and Consulting Firms

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Gaming Market Report Overview

The gaming market size will be valued at $250.45 billion in 2023 and is expected to grow at a CAGR of 10.1% over the forecast period. The increasing adoption of smartphones and 5G technology is expected to bode well for market growth. Furthermore, increasing investments in the field of cloud gaming is anticipated to drive growth of the gaming market over the next few years.

Rising popularity of games such as Dota 2, Counter-Strike, Fortnite, League of Legends and PUBG that are also played in major esports events are also contributing to growth of the gaming market. Esports events globally are witnessing significant increase in viewership that is translating into increased sales of games and gaming hardware.

Gaming Market Overview, 2021-2030 ($ Billion)

Gaming Market Overview, 2021-2030 ($ Billion)

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The COVID-19 disruptions had a positive impact on the gaming market. Due to strict enforcement of stay-at-home orders by governments globally, people adopted online gaming as a way to relax and unwind themselves from long staying at home. Also, the high penetration of smartphones among people across all age cohorts contributed to market growth during the pandemic.

The gaming market report provides an executive-level overview of the current gaming market worldwide, with detailed forecasts of key indicators up to 2030. Published annually, the report provides a detailed analysis of the near-term opportunities, competitive dynamics, and evolution of demand by platform type, type, and gamer type across regions, as well as a review of key market and technology trends.

Market size in 2023 US$ 250.45 billion
Market size in 2026 US$ 470.22 billion
CAGR (2022-2030) 10.1%
Forecast Period 2022-2030
Platform Segment Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays
Type Segment Video Games, Cloud Games
Gamer Type Segment Casual Gamers, Avid Gamers, Lifestyle Gamers
Regional Segments North America (U.S. and Canada), Europe (Germany, U.K., Italy, France, and Rest of Europe), Asia Pacific (China, Japan, India, Australia, South Korea, and Rest of Asia Pacific), South & Central America (Brazil, Mexico, Argentina, Colombia, Peru,  and Rest of South & Central America), Middle East & Africa (Nigeria, Iran, Saudi Arabia, Morocco, and Rest of Middle East & Africa)
Leading Companies Tencent Holdings Ltd, Sony Group Corp, Microsoft Corp, Nintendo Co Ltd, NetEase Inc, Sea Ltd, Activision Blizzard Inc, Bandai Namco Holdings Inc, Electronic Arts Inc, Take-Two Interactive Software Inc

Gaming Market Segmentation by Platform

Based on platform, the market has been categorized into smartphone, console, pc, tablet, handheld controllers, and head-mounted displays. Amongst all categories, smartphones are expected to contribute the highest share towards the market growth and register the fastest growth with a CAGR of over 10% during the forecast period. The market growth can be attributed to the increasing penetration of smartphones and high-speed internet connections.

The virtual reality segment is also expected to grow at a fast rate over the forecast period as companies such as Meta, and Google invest heavily in the development of VR technology.

Gaming Market Share by Platform, 2023 (%)

Gaming Market Share by Platform, 2023 (%)

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Furthermore, the head-mounted display segment is expected to register the second fastest growth at a CAGR of over 10% over the forecast period, driven by the rising popularity of virtual reality video games across the world. Virtual reality games are played using virtual reality headsets such as Oculus, HTC VIVE, Samsung Gear VR. Some of the popular VR games include Half-Life: Alyx, MineCraft VR, No Man’s Sky, Beat Saber.

The gaming console segment contributes over 15% to the gaming market share. This market is driven mainly by the availability of gaming consoles such as PlayStation 5, Xbox Series X which are capable of high resolution gaming.

Gaming Market Segmentation by Type

The gaming market has been categorized by type into video games and cloud games. Video games led the gaming market in 2023. The cloud games segment is expected to be the fastest-growing segment with a CAGR of over 30% during the forecast period. This growth is expected to be driven mainly by advancements in cloud technology and the introduction of 5G technology, thereby supporting numerous devices simultaneously and 4K gameplay. Consequently, this will drive the demand for multiplayer online games, massively multiplayer online (MMO) games, and Free2Play (F2P) games, which will further aid growth in the overall gaming market.

Gaming Market Share by Type, 2023 (%)

Gaming Market Share by Type, 2023 (%)

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The cloud games segment accounts for a small share of the gaming market. Previously, cloud gaming could not witness widespread adoption due to a lack of reliable infrastructure. However, with advancements in server technology and gaming industry trends such as Artificial Intelligence, Virtual Reality, Augmented Reality, and 5G technology, gaming companies are able to leverage and offer innovative cloud gaming.

Gaming Market Segmentation by Gamer Type

The gaming market has been categorized by gamer type into casual gamers, avid gamers, and lifestyle gamers. The casual players’ segment had the largest share with over 50% of the gaming market size in 2023. The segment is expected to grow at a CAGR of over 8% during the forecast period. The casual gamers segment primarily comprises online gamers who play games only during leisure. The avid gamers segment is also expected to grow at a high rate owing to rising disposable incomes and the increasing popularity of esports among the millennials and Gen z population.

Gaming Market Share by Gamer Type, 2023 (%)

Gaming Market Share by Gamer Type, 2023 (%)

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The casual gamers segment is followed by the lifestyle gamers segment, mainly comprising professional video game players who undergo training to enhance their gaming skills and participate in esports competitions, accounting for a market share of over 20% in 2023. Further, the segment is expected to grow at a CAGR of over 8% over the forecast period owing to the rising popularity of esports and increasing scope for video game players to monetize their gaming skills.

Gaming Market - Competitive Landscape

The gaming market is highly fragmented with globally recognized players such as Electronic Arts Inc., Activision Blizzard Inc, and Tencent Holdings Ltd with broad gaming portfolios as well as small and medium-sized players with smaller portfolios. Investors are pouring capital into the development of cloud games to capitalize on their increasing popularity. The market witnessed an increase in deals and partnerships of video game companies over the last two years. For instance, in August 2022, Sony along with Tencent announced an investment of around $260 million in Japanese game development company FromSoftware Inc. In November 2021, Tencent acquired the Japanese gaming studio Wake Up for $44 million.

Leading Players in the Gaming Market

  • Tencent Holdings Ltd
  • Sony Group Corp
  • Microsoft Corp
  • Nintendo Co Ltd
  • NetEase Inc
  • Sea Ltd
  • Activision Blizzard Inc
  • Bandai Namco Holdings Inc
  • Electronic Arts Inc
  • Take-Two Interactive Software Inc

Other Gaming companies include:

Apple Inc, ROBLOX Corp, Ubisoft Entertainment SA, Netmarble Corp, Square Enix Holdings Co Ltd, Konami Group Corp, Alphabet Inc, Nexon Co Ltd, NCsoft Corp, Embracer Group AB, Vivendi SA, Sega Sammy Holdings Inc, and others.

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Gaming Market Scope

GlobalData Plc has segmented the gaming market report by platform, type, gamer type, and region:

Gaming Market – Revenue Opportunity Forecast, by Platform segments 2021-2030 (US$ million)

  • Smartphone
  • Console
  • PC
  • Tablet
  • Handheld Controllers
  • Head-mounted Displays

Gaming Market – Revenue Opportunity Forecast, by Type segments 2021-2030 (US$ million)

  • Video Games
  • Cloud Games

Gaming Market – Revenue Opportunity Forecast, by Gamer Type segments 2021-2030 (US$ million)

  • Casual Gamer
  • Avid Gamer
  • Lifestyle Gamer

Gaming Market – Revenue Opportunity Forecast by Regions, 2021-2030 (US$ million)

  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia Pacific
  • North America
    • US
    • Canada
  • South & Central America
    • Brazil
    • Mexico
    • Argentina
    • Colombia
    • Peru
    • Rest of South & Central America
  • Europe
    • Germany
    • United Kingdom
    • France
    • Italy
    • Rest of Europe
  • Middle East & Africa
    • Nigeria
    • Iran
    • Saudi Arabia
    • Morocco
    • Rest of Middle East & Africa

Table of Contents

CHAPTER 01 Executive Summary

1.1 Gaming Market Snapshot, 2021-30

CHAPTER 02 Research Scope & Segmentation

CHAPTER 03 Gaming Industry Trend Analysis

3.1 Gaming Market – Technology Briefing

3.2 Gaming – Industry Value Chain

3.2.1 CREATION LAYER – LEADER AND CHALLENGERS

3.2.2 MONETIZATION LAYER – LEADER AND CHALLENGERS

3.2.3 DISTRIBUTION LAYER – LEADER AND CHALLENGERS

3.2.4 DEVICE LAYER – LEADER AND CHALLENGERS

3.3 Gaming Market Structure – PORTER’s Analysis

3.4 Gaming – Market Variables & Impact Analysis

3.4.1 MARKET DRIVER ANALYSIS

3.4.1.1 Metaverse

3.4.1.2 5G

3.4.1.3 Esports

3.4.1.4 Augmented Reality

3.4.1.5 Mobile Gaming

3.4.2 MARKET CHALLENGES/IMPEDIMENTS

3.4.2.1 Semiconductor Shortage

3.4.2.2 Gambling

3.4.2.3 Data Privacy

3.4.2.4 Impact on Minors

3.4.3 MARKET TRENDS

3.4.3.1 Free-to-play with premium content (freemium)

3.4.3.2 Play-to-earn

3.4.3.3 Social factors

3.4.3.4 Working Conditions

3.4.4 COVID-19 IMPACT ANALYSIS

3.4.5 RUSSIA-UKRAINE CONFLICT

3.5 Gaming– Mergers & Acquisitions (M&A)

3.5.1 M&A ACTIVITY DASHBOARD, 2021-22 YTD

3.6 Gaming – Patent Analysis

3.6.1 PATENT ANALYTICS DASHBOARD, 2021-22 YTD

3.7 Gaming – Venture Financing Analysis

3.7.1 VENTURE FINANCING DASHBOARD, 2021-22 YTD

3.8 Gaming – Social Media Analysis

3.8.1 SOCIAL MEDIA ANALYTICS DASHBOARD, 2021-22 YTD

CHAPTER 04 Global Gaming Revenue Opportunity

4.1 Global Market Revenue Snapshot, 2021-30 (US$ Million)

4.2 Global Gaming Market By Type, 2021-30 (US$ Million)

4.3 Global Gaming Market By Platform, 2021-30 (US$ Million)

4.4 Global Gaming Market By Gamer Type, 2021-30 (US$ Million)

CHAPTER 05 Gaming Regional Outlook

5.1 Gaming – Regional Deep Dive

5.2 North America Gaming Market Snapshot

5.2.1 NORTH AMERICA GAMING MARKET BY TYPE, 2021-30 (US$ MILLION)

5.2.2 NORTH AMERICA GAMING MARKET BY PLATFORM, 2021-30 (US$ MILLION)

5.2.3 NORTH AMERICA GAMING MARKET BY GAMER TYPE, 2021-30 (US$ MILLION)

5.2.4 UNITED STATES OF AMERICA GAMING MARKET

5.2.4.1 United States of America Gaming Market By Type, 2021-30 (US$ Million)

5.2.5 CANADA GAMING MARKET

5.2.5.1 Canada Gaming Market By Type, 2021-30 (US$ Million)

5.3 Asia Pacific Gaming Market Snapshot

5.3.1 ASIA PACIFIC GAMING MARKET BY TYPE, 2021-30 (US$ MILLION)

5.3.2 ASIA PACIFIC GAMING MARKET BY PLATFORM, 2021-30 (US$ MILLION)

5.3.3 ASIA PACIFIC GAMING MARKET BY GAMER TYPE, 2021-30 (US$ MILLION)

5.3.4 CHINA GAMING MARKET

5.3.4.1 China Gaming Market By Type, 2021-30 (US$ Million)

5.3.5 JAPAN GAMING MARKET

5.3.5.1 Japan Gaming Market By Type, 2021-30 (US$ Million)

5.3.6 SOUTH KOREA GAMING MARKET

5.3.6.1 South Korea Gaming Market By Type, 2021-30 (US$ Million)

5.3.7 AUSTRALIA GAMING MARKET

5.3.7.1 Australia Gaming Market By Type, 2021-30 (US$ Million)

5.3.8 INDIA GAMING MARKET

5.3.8.1 India Gaming Market By Type, 2021-30 (US$ Million)

5.3.9 REST OF ASIA PACIFIC GAMING MARKET

5.3.9.1 Rest of Asia Pacific Gaming Market By Type, 2021-30 (US$ Million)

5.4 Europe Gaming Market Snapshot

5.4.1 EUROPE GAMING MARKET BY TYPE, 2021-30 (US$ MILLION)

5.4.2 EUROPE GAMING MARKET BY PLATFORM, 2021-30 (US$ MILLION)

5.4.3 EUROPE GAMING MARKET BY GAMER TYPE, 2021-30 (US$ MILLION)

5.4.4 GERMANY GAMING MARKET

5.4.4.1 Germany Gaming Market By Type, 2021-30 (US$ Million)

5.4.5 UNITED KINGDOM GAMING MARKET

5.4.5.1 United Kingdom Gaming Market By Type, 2021-30 (US$ Million)

5.4.6 FRANCE GAMING MARKET

5.4.6.1 France Gaming Market By Type, 2021-30 (US$ Million)

5.4.7 ITALY GAMING MARKET

5.4.7.1 Italy Gaming Market By Type, 2021-30 (US$ Million)

5.4.8 REST OF EUROPE GAMING MARKET

5.4.8.1 Rest of Europe Gaming Market By Type, 2021-30 (US$ Million)

5.5 South and Central America Gaming Market Snapshot

5.5.1 SOUTH AND CENTRAL AMERICA GAMING MARKET BY TYPE, 2021-30 (US$ MILLION)

5.5.2 SOUTH AND CENTRAL AMERICA GAMING MARKET BY PLATFORM, 2021-30 (US$ MILLION)

5.5.3 SOUTH AND CENTRAL AMERICA GAMING MARKET BY GAMER TYPE, 2021-30 (US$ MILLION)

5.5.4 MEXICO GAMING MARKET

5.5.4.1 Mexico Gaming Market By Type, 2021-30 (US$ Million)

5.5.5 BRAZIL GAMING MARKET

5.5.5.1 Brazil Gaming Market By Type, 2021-30 (US$ Million)

5.5.6 ARGENTINA GAMING MARKET

5.5.6.1 Argentina Gaming Market By Type, 2021-30 (US$ Million)

5.5.7 COLOMBIA GAMING MARKET

5.5.7.1 Colombia Gaming Market By Type, 2021-30 (US$ Million)

5.5.8 PERU GAMING MARKET

5.5.8.1 Peru Gaming Market By Type, 2021-30 (US$ Million)

5.5.9 REST OF SOUTH AND CENTRAL AMERICA GAMING MARKET

5.5.9.1 Rest of South and Central America Gaming Market By Type, 2021-30 (US$ Million)

5.6 Middle East and Africa Gaming Market Snapshot

5.6.1 MIDDLE EAST AND AFRICA GAMING MARKET BY TYPE, 2021-30 (US$ MILLION)

5.6.2 MIDDLE EAST AND AFRICA GAMING MARKET BY PLATFORM, 2021-30 (US$ MILLION)

5.6.3 MIDDLE EAST AND AFRICA GAMING MARKET BY GAMER TYPE, 2021-30 (US$ MILLION)

5.6.4 NIGERIA GAMING MARKET

5.6.4.1 Nigeria Gaming Market By Type, 2021-30 (US$ Million)

5.6.5 IRAN GAMING MARKET

5.6.5.1 Iran Gaming Market By Type, 2021-30 (US$ Million)

5.6.6 SAUDI ARABIA GAMING MARKET

5.6.6.1 Saudi Arabia Gaming Market By Type, 2021-30 (US$ Million)

5.6.7 MOROCCO GAMING MARKET

5.6.7.1 Morocco Gaming Market By Type, 2021-30 (US$ Million)

5.6.8 REST OF MIDDLE EAST AND AFRICA GAMING MARKET

5.6.8.1 Rest of Middle East and Africa Gaming Market By Type, 2021-30 (US$ Million)

CHAPTER 06 Global Gaming Competitive Landscape

6.1 Gaming Competitive Analysis

6.2 Gaming Market – Company Profiles

6.2.1 TENCENT HOLDINGS LTD

6.2.1.1 Company Overview and Financial Performance

6.2.1.2 Recent Developments and Innovations

6.2.2 SONY GROUP CORP

6.2.2.1 Company Overview and Financial Performance

6.2.2.2 Recent Developments and Innovations

6.2.3 MICROSOFT CORP

6.2.3.1 Company Overview and Financial Performance

6.2.3.2 Recent Developments and Innovations

6.2.4 NETEASE INC

6.2.4.1 Company Overview and Financial Performance

6.2.4.2 Recent Developments and Innovations

6.2.5 ACTIVISION BLIZZARD INC

6.2.5.1 Company Overview and Financial Performance

6.2.5.2 Recent Developments and Innovations

6.2.6 NINTENDO CO LTD

6.2.6.1 Company Overview and Financial Performance

6.2.6.2 Recent Developments and Innovations

6.2.7 ELECTRONIC ARTS INC

6.2.7.1 Company Overview and Financial Performance

6.2.7.2 Recent Developments and Innovations

6.2.8 SEA LTD

6.2.8.1 Company Overview and Financial Performance

6.2.8.2 Recent Developments and Innovations

6.2.9 BANDAI NAMCO HOLDINGS INC

6.2.9.1 Company Overview and Financial Performance

6.2.9.2 Recent Developments and Innovations

6.2.10 TAKE-TWO INTERACTIVE SOFTWARE INC

6.2.10.1 Company Overview and Financial Performance

6.2.10.2 Recent Developments and Innovations

6.3 Other Vendors in the Gaming Market

6.3.1 APPLE INC

6.3.2 ALPHABET INC

6.3.3 NEXON CO LTD

6.3.4 NCSOFT CORP

6.3.5 ROBLOX CORP

6.3.6 UBISOFT ENTERTAINMENT SA

6.3.7 NETMARBLE CORP

6.3.8 SQUARE ENIX HOLDINGS CO LTD

6.3.9 KONAMI GROUP CORP

6.3.10 EMBRACER GROUP AB

6.3.11 VIVENDI SA

6.3.12 SEGA SAMMY HOLDINGS INC

CHAPTER 07 Methodology and Scope

7.1 Information Procurement

7.2 Gaming Analysis

7.3 Market Opportunity Forecast – Research Methodology & Formulation

7.4 Competitive Index – Research Methodology & Formulation

7.5 Additional Resources

7.5.1 MARKET DEFINITIONS – PRODUCT/SERVICE SEGMENTS

Contact Us

Table

Table 1 Key Trends Overview

Table 2 Global Gaming Market By Type, 2021 – 2030 ($Mn)

Table 3 Global Gaming Market By Platform, 2021 – 2030 ($Mn)

Table 4 Global Gaming Market By Gamer Type, 2021 – 2030 ($Mn)

Table 5 North America Gaming Market By Type, 2021 – 2030 ($Mn)

Table 6 North America Gaming Market By Platform Share, 2021 – 2030 ($Mn)

Table 7 North America Gaming Market By Gamer Type, 2021 – 2030 ($Mn)

Table 8 United States of America Gaming Market By Type, 2021 – 2030 ($Mn)

Table 9 Canada Gaming Market By Type, 2021 – 2030 ($Mn)

Table 10 Asia Pacific Gaming Market By Type, 2021 – 2030 ($Mn)

Table 11 Asia Pacific Gaming Market By Platform Share, 2021 – 2030 ($Mn)

Table 12 Asia Pacific Gaming Market By Gamer Type, 2021 – 2030 ($Mn)

Table 13 China Gaming Market By Type, 2021 – 2030 ($Mn)

Table 14 Japan Gaming Market By Type, 2021 – 2030 ($Mn)

Table 15 South Korea Gaming Market By Type, 2021 – 2030 ($Mn)

Table 16 Australia Gaming Market By Type, 2021 – 2030 ($Mn)

Table 17 India Gaming Market By Type, 2021 – 2030 ($Mn)

Table 18 Rest of Asia Pacific Gaming Market By Type, 2021 – 2030 ($Mn)

Table 19 Europe Gaming Market By Type, 2021 – 2030 ($Mn)

Table 20 Europe Gaming Market By Platform Share, 2021 – 2030 ($Mn)

Table 21 Europe Gaming Market By Gamer Type, 2021 – 2030 ($Mn)

Table 22 Germany Gaming Market By Type, 2021 – 2030 ($Mn)

Table 23 United Kingdom Gaming Market By Type, 2021 – 2030 ($Mn)

Table 24 France Gaming Market By Type, 2021 – 2030 ($Mn)

Table 25 Italy Gaming Market By Type, 2021 – 2030 ($Mn)

Table 26 Rest of Europe Gaming Market By Type, 2021 – 2030 ($Mn)

Table 27 South and Central America Gaming Market By Type, 2021 – 2030 ($Mn)

Table 28 South and Central America Gaming Market By Platform Share, 2021 – 2030 ($Mn)

Table 29 South and Central America Gaming Market By Gamer Type, 2021 – 2030 ($Mn)

Table 30 Mexico Gaming Market By Type, 2021 – 2030 ($Mn)

Table 31 Brazil Gaming Market By Type, 2021 – 2030 ($Mn)

Table 32 Argentina Gaming Market By Type, 2021 – 2030 ($Mn)

Table 33 Colombia Gaming Market By Type, 2021 – 2030 ($Mn)

Table 34 Peru Gaming Market By Type, 2021 – 2030 ($Mn)

Table 35 Rest of South and Central America Gaming Market By Type, 2021 – 2030 ($Mn)

Table 36 Middle East and Africa Gaming Market By Type, 2021 – 2030 ($Mn)

Table 37 Middle East and Africa Gaming Market By Platform Share, 2021 – 2030 ($Mn)

Table 38 Middle East and Africa Gaming Market By Gamer Type, 2021 – 2030 ($Mn)

Table 39 Nigeria Gaming Market By Type, 2021 – 2030 ($Mn)

Table 40 Iran Gaming Market By Type, 2021 – 2030 ($Mn)

Table 41 Saudi Arabia Gaming Market By Type, 2021 – 2030 ($Mn)

Table 42 Morocco Gaming Market By Type, 2021 – 2030 ($Mn)

Table 43 Rest of Middle East and Africa Gaming Market By Type, 2021 – 2030 ($Mn)

Figures

Fig.1 Gaming Market Snapshot

Fig.2 Gaming Market Regional Overview

Fig.3 Gaming Market Segmentation

Fig.4 Approaches to Cloud Gaming

Fig.5 Conventional Gaming vs Cloud Gaming

Fig.6 Gaming Market Value Chain Analysis

Fig.7 Creation Layer: Game Developers and Publishers

Fig.8 Creation Layer: Game Engines

Fig.9 Monetization Layer: Ad Networks

Fig.10 Monetization Layer: Payment Platforms

Fig.11 Monetization Layer: Esports Organizers

Fig.12 Monetization Layer: Brand Sponsorship

Fig.13 Monetization Layer: Media Rights

Fig.14 Distribution Layer: Cloud Services

Fig.15 Distribution Layer: Telecom Networks

Fig.16 Distribution Layer: App Stores and Online Platforms

Fig.17 Distribution Layer: Social Media

Fig.18 Distribution Layer: Streaming Services

Fig.19 Distribution Layer: Smartphones and Tablets

Fig.20 Device Layer: Personal Computers

Fig.21 Device Layer: Gaming Consoles

Fig.22 Device Layer: VR Headsets

Fig.23 Device Layer: Smart TVs (including media streaming devices)

Fig.24 Device Layer: Peripherals

Fig.25 Global Gaming PORTER’s Five Force Analysis

Fig.26 Gaming Market – Key Drivers Impact Analysis

Fig.27 Gaming– Key Market Challenges/Impediments Impact Analysis

Fig.28 Gaming – M&A Activity Dashboard

Fig.29 Gaming – Patent Activity Dashboard

Fig.30 Gaming – Venture Financing Dashboard

Fig.31 Gaming – Social Media Analytics Dashboard

Fig.32 Global Gaming Market – Revenue Opportunity Forecast, 2021-2030 (US$ Million)

Fig.33 Global Gaming Market By Type, 2021-2030 (US$ Million)

Fig.34 Global Gaming Market By Platform, 2021-2030 (US$ Million)

Fig.35 Global Gaming Market By Gamer Type, 2021-2030 (US$ Million)

Fig.36 Gaming– Market Overview

Fig.37 Gaming Market Percentage Share Breakdown of Revenue Opportunity by Region, 2021-2030

Fig.38 North America Gaming Market Snapshot

Fig.39 North America Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.40 North America Gaming Market By Platform Share – 2021 & 2030 ($Mn)

Fig.41 North America Gaming Market By Gamer Type – 2021 & 2030 ($Mn)

Fig.42 United States of America Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.43 Canada Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.44 Asia Pacific Gaming Market Snapshot

Fig.45 Asia Pacific Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.46 Asia Pacific Gaming Market By Platform Share – 2021 & 2030 ($Mn)

Fig.47 Asia Pacific Gaming Market By Gamer Type – 2021 & 2030 ($Mn)

Fig.48 China Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.49 Japan Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.50 South Korea Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.51 Australia Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.52 India Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.53 Rest of Asia Pacific Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.54 Europe Gaming Market Snapshot

Fig.55 Europe Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.56 Europe Gaming Market By Platform Share – 2021 & 2030 ($Mn)

Fig.57 Europe Gaming Market By Gamer Type – 2021 & 2030 ($Mn)

Fig.58 Germany Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.59 United Kingdom Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.60 France Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.61 Italy Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.62 Rest of Europe Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.63 South and Central America Gaming Market Snapshot

Fig.64 South and Central America Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.65 South and Central America Gaming Market By Platform Share – 2021 & 2030 ($Mn)

Fig.66 South and Central America Gaming Market By Gamer Type – 2021 & 2030 ($Mn)

Fig.67 Mexico Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.68 Brazil Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.69 Argentina Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.70 Colombia Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.71 Peru Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.72 Rest of South and Central America Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.73 Middle East and Africa Gaming Market Snapshot

Fig.74 Middle East and Africa Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.75 Middle East and Africa Gaming Market By Platform Share – 2021 & 2030 ($Mn)

Fig.76 Middle East and Africa Gaming Market By Gamer Type – 2021 & 2030 ($Mn)

Fig.77 Nigeria Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.78 Iran Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.79 Saudi Arabia Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.80 Morocco Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.81 Rest of Middle East and Africa Gaming Market By Type Share – 2021 & 2030 ($Mn)

Fig.82 Leaders and Challengers in the Gaming Market

Fig.83 Gaming – Growth-Innovation Matrix

Fig.84 Information Procurement

Fig.85 Data Analysis Model

Fig.86 ICT Survey Process

Fig.87 Research Methodology

Fig.88 Market Definitions

Frequently asked questions

  • What was the gaming market size in 2023?

    The gaming market size will be valued at $250.45 billion in 2023.

  • What is the gaming market growth rate?

    The gaming market is expected to grow at a CAGR of 10.1% during the forecast period 2022-2030.

  • What are the key gaming market drivers?

    A significant increase in the penetration of smartphones, the introduction of 5G technology, and the rising popularity of esports are stimulating the gaming market growth .

  • What are the key gaming market segments?

    Platform Segment: Hardware, Software, and Services

    Type Segment: Video Games, Cloud Games

    Gamer Type Segment: Casual Gamers, Avid Gamers, Lifestyle Gamers

  • Which are the leading gaming companies?

    The leading companies in the gaming market are Tencent Holdings Ltd, Sony Group Corp, Microsoft Corp, Nintendo Co Ltd, NetEase Inc, Sea Ltd, Activision Blizzard Inc, Bandai Namco Holdings Inc, Electronic Arts Inc, and Take-Two Interactive Software Inc.

  • Is there a third level of segmentation in the report?

    GlobalData’s focus is on providing reliable and accurate data that is supported by robust research methodology. Our reports undergo rigorous quality checks and are based on primary and secondary research sources, ensuring that the numbers and insights provided are trustworthy.  However, despite the best efforts to gather comprehensive data, there could be instances where the available data is limited, making it challenging to provide third level segmentation. In such cases, GlobalData may choose to provide high-level insights and general trends rather than forcing segmentation that may not be backed by sufficient data. This approach ensures that the report’s overall quality and credibility are maintained.

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