Impact of the Metaverse on Sports – Thematic Intelligence
Impact of the Metaverse on Sports Thematic Report Overview
The metaverse is a virtual world where users share experiences and interact in real-time within simulated scenarios. Sports teams, companies, federations, and broadcasters are actively exploring the utility of the metaverse in the sports industry. The adoption of the metaverse intends to increase fan engagement, appeal to a younger, more tech-savvy audience, and create an additional revenue stream in the digital realm.
Impact of the metaverse in sports thematic report provides an overview of the metaverse theme and looks at its impact on the sport sector. The report includes a comprehensive data analysis, including market size and growth forecasts for the metaverse. It also includes selected case studies highlighting who is innovating in sport, using the metaverse.
Metaverse on Sports – Industry Analysis
The metaverse market is expected to grow at a CAGR of more than 31% between 2020 and 2025. By 2025, gaming will account for more than 31% of the total metaverse revenue, the highest proportion of any subsector.
Within the same time frame, virtual reality (VR) will account for over $1 billion of total metaverse revenue. This subsector will play an important role as more virtual sports stadiums are created. VR is crucial for fans to immerse themselves in virtual stadiums. As VR headsets become cheaper and more comfortable as the technology progresses, virtual reality usage will grow exponentially, beyond 2025.
The metaverse on sports industry analysis also covers:
- Mergers and acquisitions
- Patent trends
- Company filings trends
- Metaverse timeline
Metaverse Market Revenues 2020-2025 ($ Billion)
For more insights into the metaverse market revenues, download a free report sample
Metaverse on Sports- Value Chain Analysis
The metaverse on sports value chain consists of three main area: foundation, tools, user interface, and experience.
Foundation layer: The foundation layer comprises technologies necessary for computation, motion tracking, low-latency networks, data management systems, and decentralized infrastructure. The metaverse will need massive computing power to merge the physical and digital worlds. As a result, semiconductors will be a key battleground.
Metaverse on sports Value Chain Analysis
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Leading Metaverse Adopters in Sports
Some of the leading adopters making their mark within the metaverse in sports theme:
- Atlanta Braves
- Brooklyn Nets
- Fan Controlled Football
- Manchester City F.C.
Leading Metaverse Vendors in the Sports Theme
Some of the leading metaverse vendors in sports are:
- Alphabet (parent company of Google)
- Epic Games
- Meta (formerly Facebook)
- Unity Technologies
Leading Specialist Metaverse Vendors in sports
Some of the leading specialist metaverse vendors in sports are:
- Stadium Live Studios
- Virtually Live
To know more about the leading adopters and vendors, and specialist vendors in the metaverse in sports theme, download a free report sample
Sporting Sponsor Brands Sector Scorecard
At GlobalData, we use a scorecard approach to predict tomorrow’s leading companies within each sector. Our sector scorecard has three screens: a thematic screen, a valuation screen, and a risk screen.
- The thematic screen ranks companies based on overall leadership in the 10 themes that matter most to their industry, generating a leading indicator of future performance.
- The valuation screen ranks our universe of companies within a sector based on selected valuation metrics.
- The risk screen ranks companies within a particular sector based on overall investment risk.
Sporting Sponsor Brands Sector Scorecard – Thematic Screen
To know more about the sector scorecards, download a free report sample
Metaverse on Sports Market Report Overview
|Value Chains||Foundation, Tools, User Interface, and Experience.|
|Specialist Vendors||LootMogul, SportsIcon, Stadium Live Studios, Virtually Live, and Zetly|
|Leading Vendors||Alibaba, Alphabet (parent company of Google), Apple, Epic Games, Meta (formerly Facebook), Microsoft, Naver, Niantic, Nvidia, Roblox, Tencent, and Unity Technologies|
|Leading Adopters||Amazon, Atlanta Braves, Brooklyn Nets, Fan Controlled Football, FIFA, Manchester City F.C., NBA, and Nike|
Segments Covered in the Report
Metaverse on sports Value Chain Outlook
- User Interface
- This report provides an overview of the metaverse theme and looks at its impact on the sport sector.
- The detailed value chain breaks down the metaverse into four categories: foundation, tools, user interface, and experience.
- The report includes a comprehensive data analysis, including market size and growth forecasts for the metaverse.
- It also includes selected case studies highlighting who is innovating in sport, using the metaverse.
The metaverse will be worth $627 billion by 2030. Virtual stadiums are leading the way in sport innovation. A clear use case for the metaverse in sport has not yet emerged.
Reasons to Buy
This report will help readers understand the business benefits that could be derived from the metaverse. In addition, the report identifies the technology vendors that are leading across the metaverse market. The report uncovers the sports sponsorship brands that are excelling in the metaverse theme within GlobalData’s thematic scorecard.
Manchester City FC
Sky Mavis (Axie Infinity)
Table of Contents
The Metaverse Value Chain
The Impact of the Metaverse on Sport
Our Thematic Research Methodology
Frequently Asked Questions
The metaverse value chain consists of foundation, tools, user interface, and experience.
Some of the leading adopters in metaverse on sports are LootMogul, SportsIcon, Stadium Live Studios, Virtually Live, and Zetly
Some of the leading vendors in metaverse on sports are Alibaba, Alphabet (parent company of Google), Apple, Epic Games, Meta (formerly Facebook), Microsoft, Naver, Niantic, Nvidia, Roblox, Tencent, and Unity Technologies.
Some of the specialist vendors in metaverse on sports are Amazon, Atlanta Braves, Brooklyn Nets, Fan Controlled Football, FIFA, Manchester City F.C., NBA, and Nike
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