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Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030

Pages: 196 Published: November 16, 2022 Report Code: GDTMT-SC-MR009

Virtual Reality Market Overview

The virtual reality (VR) market size was valued at US$ 6.9 billion in 2021 and is expected to grow at a compound annual growth rate (CAGR) of 25.1% during 2021-2030. The increasing adoption of VR technology across verticals including, gaming & entertainment, healthcare, automotive, architecture, and education is fueling the growth of the market. The gaming and entertainment sector is expected to lead the VR market growth over the forecast period.

The future of virtual reality gaming will be highly relied upon the innovation in both VR hardware and software products that will overcome the restraints associated with VR technology, including low resolution of VR-enabled devices that causes virtual sickness. Investors and virtual reality companies are increasingly investing in the market for developing new content, software, and hardware for gaming. Also, virtual reality trends, including the rising demand for instructional training in risky work conditions, theme parks, gaming arcades, and virtual simulators are further aiding the virtual reality market growth.

The emergence of the COVID-19 pandemic resulted in the temporary closure of businesses and lockdowns that impacted revenues. However, the increasing need for businesses to continue their activities online resulted in an increased demand for VR. Enterprises have shifted to virtual platforms to continue their ongoing business activities, such as attending meetings and formulating policies and strategies.

Virtual Reality Market Overview

Virtual Reality Market Overview

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According to GlobalData, the VR market is expected to grow from US$ 6.9 billion in 2021 to US$ 51.5 billion by 2030 at a CAGR of 25.1%. The sector has been able to grow so rapidly partly due to a lack of regulation. VR technology is evolving as a promising tool for virtual events. Event planners use to provide visitors with engaging and diverse experiences by hosting the event on a virtual platform and presenting it as a virtual reality experience. As a result, the growing popularity of virtual events is encouraging market growth.

Virtual Reality Market Segmentation by End-user Type

The VR market is categorized into enterprise and consumer markets of which the enterprise VR market accounted for 40.3% share while the consumer VR market accounted for 59.7% share in 2021.

During COVID-19 pandemic, the consumer VR market witnessed surge in demand for consumer VR headsets and games owing to the lockdowns and restrictions which forced the global population to stay in home and look for leisure options. Engaging in the virtual environment using head-mounted displays (HMD) provided consumers the way to escape themselves from the fear and anxiety created due to the lethal pandemic, thereby resulted in high growth of consumer VR market. On the other hand, the enterprise VR market is primarily driven by VR training market coupled with the availability of a wide range of VR gadgets enabled by 5G technology, AI, and cloud computing.

Virtual Reality Market Share by End-user Type, 2021 (%)

Virtual Reality Market Share by End-user Type, 2021 (%)

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Virtual Reality Market Segmentation by Product Type

The VR market can be segmented into hardware and software, based on product type. In 2021, the VR software market accounted for 60.2% share while the hardware market accounted for 39.8% share. This can be primarily attributed towards the huge jump in demand for VR software by the enterprises to accommodate their remote workforce and revise their business plannings and strategies with the emergence of COVID-19 pandemic. Similarly, the consumers shifted to leisure and gaming options and the demand for VR games skyrocketed during the same period. On the other hand, VR gadgets, including VR headsets, projectors, computer and video games console, and input devices witnessed rise in demand and aided growth to the market.

Virtual Reality Market Share by Product Type, 2021 (%)

Virtual Reality Market Share by Product Type, 2021 (%)

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Virtual Reality Market Analysis by Region

The North America VR market was the largest in 2021, capturing over 40% of the overall market size. The regional demand was led by the US and Canada collectively accounting for over 41% of the global VR market in 2021. High smartphone penetration, rising popularity of VR games and the need for business to cope up with the pandemic to maintain productivity and efficiency aided to the growth of the market in the region.

Moreover, the North America VR market witnessed the highest number of M&A deals and venture financing during the recent years provided momentum to the growth. For instance, in January 2022, Microsoft Corp. announced to acquire Activision Blizzard Inc., a game developer and interactive entertainment content publisher located in the US, with a transaction valued at USD 68.7 billion. Similarly, HW Holdco, LLC, a US-based housing market solution provider announced to acquire Alpha Vision. The target company is a Canada-based technology provider of interactive floor plans, digital site maps, 3D and virtual reality home renderings, and sales engagement software for the home building and real estate industry.

Virtual Reality Market Share by Region, 2021 (%)

Virtual Reality Market Share by Region, 2021 (%)

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North America is projected to continue to dominate the VR market by 2030 accounting for over 30% the VR market value, with a forecasted growth rate exceeding 13% from 2021 to 2030.  A large base of VR users in the region, particularly the US will favor proliferation of VR market in the North American markets. Also, the increasing adoption of VR products and solutions by enterprises across verticals including, entertainment, defense, healthcare, academia, and construction will aid growth to the regional market.

Virtual Reality Market - Competitive Landscape

The VR industry is highly fragmented. With the growth of start-ups and new venture launches the competition is gradually intensifying. Key players in the VR market include, Meta, Sony, HTC, NVIDIA, Samsung etc. among other.

Leading Players in the Virtual Reality Market

  • Meta Platforms Inc.
  • GoerTek Inc.
  • Google LLC
  • Samsung Electronics
  • NVIDIA Corp.
  • Microsoft Corp.
  • Spectra7 Microsystems
  • Unity Technologies Ltd.
  • HTC Corp.
  • Sunny Optical Technology

 Other VR Market Vendors Mentioned

WiMi Hologram Cloud, One Digital Nation, Immersion Medical, Viotek, Vironit, Ninehertz, Groove Jones, PocketCake, Oculus VR, WorldViz, Bricks & Goggles.

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Virtual Reality Market Research Overview

VR Market Size (2021) US$ 6.9 billion
VR Market Size (2030) US$ 51.5 billion
CAGR (2021-2030) 25.1%
Forecast Period 2021-2030
Historic Period 2019-2021
Report Scope & Coverage Revenue Forecast, Competitive Profiling, Company Market Share, and Growth Trends
End-user Type Segment Enterprise VR and Consumer VR
Product Type Segment Hardware and Software
Leading Companies Meta Platforms Inc., GoerTek Inc., Google LLC, Samsung Electronics, NVIDIA Corp., Microsoft Corp., Spectra7 Microsystems, Unity Technologies Ltd., HTC Corp., and Sunny Optical Technology

VR Market Scope

GlobalData Plc has segmented the VR market report by end-user type, product type, and region:

VR End-user Type Outlook (Revenue, USD Million, 2020-2030)

  • Enterprise
  • Consumer

VR Product Type Outlook (Revenue, USD Million, 2020-2030)

  • Hardware
  • Software

VR Regional Outlook (Revenue, USD Million, 2020-2030)

  • North America
  • US
  • Canada
  • Mexico
  • Europe 
  • Germany
  • UK
  • Italy
  • France
  • Spain
  • The Netherlands
  • Rest of Europe
  • Asia Pacific 
  • China
  • Japan
  • India
  • Australia
  • Rest of Asia Pacific
  • South & Central America
  • Brazil
  • Chile
  • Argentina
  • Rest of South & Central America
  • Middle East & Africa
  • United Arab Emirates (UAE)
  • Kingdom of Saudi Arabia (KSA)
  • Turkey
  • Rest of Middle East & Africa 

The market intelligence report provides an in-depth analysis of the following –

  • This report provides overview and service addressable market for virtual reality.
  • It identifies the key trends impacting growth of the market over the next 12 to 24 months, split into four categories: technology trends, macroeconomic trends, regulatory trends, and media trends.
  • It includes global market forecasts for the virtual reality industry and analysis of patents, company filings, and hiring trends.

Reasons to Buy

  • This market intelligence report offers a thorough, forward-looking analysis of the global virtual reality market, end-user type, key vendor outlook, and key opportunities in a concise format to help executives build proactive and profitable growth strategies.
  • Accompanying GlobalData’s Forecast products, the report examines the assumptions and drivers behind ongoing and upcoming trends in virtual reality market.
  • With more than 20 charts and tables, the report is designed for an executive-level audience, boasting presentation quality.
  • The report provides an easily digestible market assessment for decision-makers built around in-depth information gathered from local market players, which enables executives to quickly get up to speed with the current and emerging trends in virtual reality market.
  • The broad perspective of the report coupled with comprehensive, actionable detail will help virtual reality players, investors, and other stakeholders succeed in the growing virtual reality market globally.

Key Players

Meta Platforms Inc
Goertek Inc
Google LLC
Samsung Electronics Co Ltd
NVIDIA Corp
Microsoft Corp
Spectra7 Microsystems Inc
Unity Technologies Inc
HTC Corp
Sunny Optical Technology Co Ltd

Table of Contents

CHAPTER 01 Executive Summary

1.1 Virtual Reality Market Snapshot, 2021-30

CHAPTER 02 Research Scope & Segmentation

CHAPTER 03 Virtual Reality Market Industry Trend Analysis

3.1 Virtual Reality Market – Industry Value Chain

3.1.1 Semiconductors

3.1.2 CPUs

3.1.3 GPUs

3.1.4 VPUs

3.1.5 Image Processors

3.1.6 Communication Chips

3.1.7 MEMS

3.1.8 Memory Chips

3.1.9 Components

3.1.10 Motion Tracking

3.1.11 Batteries

3.1.12 Displays

3.1.13 Cameras and 3D Lenses

3.1.14 Audio Components

3.1.15 Machine Vision

3.1.16 Headsets

3.1.17 Platforms

3.1.18 AI

3.1.19 Applications and Content

3.2 Virtual Reality Market Structure – PORTER’s Analysis

3.3 Virtual Reality – Market Variables & Impact Analysis

3.3.1 Market Driver Analysis

3.3.1.1 Gaming and Entertainment

3.3.1.2 Immersive Virtual Events

3.3.1.3 Learning and Training

3.3.1.4 Technological Trends

3.3.2 Market Challenges/Impediments

3.3.2.1 High Manufacturing Cost

3.3.2.2 Technological Limitations with VR Devices

3.3.2.3 Technology Limitations in Consumer Electronics

3.3.2.4 Application Ecosystem

3.3.3 COVID-19 Impact Analysis

3.3.4 Trends

3.3.4.1 Technology Trends

3.3.4.2 Macroeconomic Trends

3.3.4.3 Regulatory Trends

3.3.4.4 Media Trends

3.4 Virtual Reality – Mergers & Acquisitions (M&A), 2018-2022 (YTD)

3.4.1 M&A Activity Dashboard

3.5 Virtual Reality – Patent Analysis, 2019-2021

3.5.1 Patent Analytics Dashboard

3.6 Virtual Reality – Job Analysis, 2021

3.6.1 Job Analytics Dashboard

3.7 Virtual Reality – Venture Financing Analysis, 2018-2022 (YTD)

3.7.1 Venture Financing Dashboard

3.8 Social Media Analysis, 2018-2022 (YTD)

3.8.1 Social Media Analytics Dashboard

CHAPTER 04 Virtual Reality (VR) Revenue Opportunity

4.1 Global Market Revenue Snapshot, 2020-2030 (US$ Bn)

4.2 Global Virtual Reality Market By Type, 2020-2030 (US$ Billion)

4.3 Global Virtual Reality Market By IT Infrastructure, 2020-2030 (US$ Million)

CHAPTER 05 Enterprise Virtual Reality Regional Outlook

5.1 Enterprise Virtual Reality – Regional Deep Dive, 2021

5.2 North America Enterprise Virtual Reality Market Snapshot

5.2.1 North America Enterprise Virtual Reality Market, By IT Infrastructure, 2020-2030 (US$ Mn)

5.2.2 North America Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.2.3 North America Enterprise Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

5.2.4 US Enterprise Virtual Reality Market

5.2.4.1 US Enterprise Virtual Reality Market, By IT infrastructure, 2021 & 2030 (US$ Mn)

5.2.4.2 US Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.2.4.3 US Enterprise Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

5.2.5 Canada Enterprise Virtual Reality Market

5.2.5.1 Canada Enterprise Virtual Reality Market, By infrastructure Type, 2021 & 2030 (US$ Mn)

5.2.5.2 Canada Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.2.5.3 Canada Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.2.6 Mexico Enterprise Virtual Reality Market, 2020-2030 (US$ Mn)

5.2.6.1 Mexico Enterprise Virtual Reality Market By infrastructure Type, 2021 & 2030 (US$ Mn)

5.2.6.2 Mexico Enterprise Virtual Reality Market By Hardware, 2020 – 2030 (US$ Mn)

5.2.6.3 Mexico Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.3 Europe Enterprise Virtual Reality Market Snapshot

5.3.1 Europe Enterprise Virtual Reality Market By Infrastructure Type, 2020 -2030 (US$ Mn)

5.3.2 Europe Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.3.3 Europe Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.3.4 United Kingdom Enterprise Virtual Reality Market

5.3.4.1 United Kingdom Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.3.4.2 United Kingdom Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.3.4.3 United Kingdom Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.3.5 France Enterprise Virtual Reality Market

5.3.5.1 France Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.3.5.2 France Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.3.5.3 France Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.3.6 Germany Enterprise Virtual Reality Market

5.3.6.1 Germany Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.3.6.2 Germany Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.3.6.3 Germany Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.3.7 Netherlands Enterprise Virtual Reality Market

5.3.7.1 Netherlands Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.3.7.2 Netherlands Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.3.7.3 Netherlands Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.3.8 Italy Enterprise Virtual Reality Market

5.3.8.1 Italy Enterprise Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)

5.3.8.2 Italy Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.3.8.3 Italy Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.3.9 Rest of Europe Enterprise Virtual Reality Market

5.3.9.1 Rest of Europe Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.3.9.2 Rest of Europe Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.3.9.3 Rest of Europe Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.4 Asia-Pacific Enterprise Virtual Reality Market Snapshot

5.4.1 Asia-Pacific Enterprise Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)

5.4.2 Asia-Pacific Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.4.3 Asia-Pacific Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.4.4 China Enterprise Virtual Reality Market

5.4.4.1 China Enterprise Virtual Reality Market Size By Infrastructure Type, 2020-2030 (US$ Mn)

5.4.4.2 China Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.4.4.3 China Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.4.5 Japan Enterprise Virtual Reality Market

5.4.5.1 Japan Enterprise Virtual Reality Market by Infrastructure Type, 2020-2030 (US$ Mn)

5.4.5.2 Japan Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.4.5.3 Japan Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.4.6 India Enterprise Virtual Reality Market

5.4.6.1 India Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.4.6.2 India Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.4.6.3 India Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.4.7 South Korea Enterprise Virtual Reality Market

5.4.7.1 South Korea Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.4.7.2 South Korea Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.4.7.3 South Korea Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.4.8 Australia Enterprise Virtual Reality Market

5.4.8.1 Australia Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.4.8.2 Australia Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.4.8.3 Australia Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.4.9 Rest of Asia-Pacific Enterprise Virtual Reality Market

5.4.9.1 Rest of Asia-Pacific Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.4.9.2 Rest of Asia-Pacific Enterprise Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

5.4.9.1 Rest of Asia-Pacific Enterprise Virtual Reality Market, By Software , 2020-2030 (US$ Mn)

5.5 Middle East & Africa Enterprise Virtual Reality Market Snapshot

5.5.1 Middle East & Africa Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ MN)

5.5.2 Middle East & Africa Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)

5.5.3 Middle East & Africa Enterprise Virtual Reality Market By Software, 2020-2030 (US$ MN)

5.5.4 Turkey Enterprise Virtual Reality Market

5.5.4.1 Turkey Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.5.4.2 Turkey Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.5.4.3 Turkey Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.5.5 Saudi Arabia Enterprise Virtual Reality Market

5.5.5.1 Saudi Arabia Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.5.5.2 Saudi Arabia Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.5.5.3 Saudi Arabia Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.5.6 South Africa Enterprise Virtual Reality Market

5.5.6.1 South Africa Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.5.6.2 South Africa Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.5.6.3 South Africa Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.5.7 UAE Enterprise Virtual Reality Market

5.5.7.1 UAE Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.5.7.2 UAE Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.5.7.3 UAE Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.5.8 Rest of Middle East & Africa Enterprise Virtual Reality Market

5.5.8.1 Rest of Middle East & Africa Enterprise Virtual Reality Market By Infrastructure Type, , 2020-2030 (US$ Mn)

5.5.8.2 Rest of Middle East & Africa Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.5.8.3 Rest of Middle East & Africa Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

5.6 South & Central America Enterprise Virtual Reality Market Snapshot

5.6.1 Brazil Enterprise Virtual Reality Market

5.6.1.1 Brazil Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.6.1.2 Brazil Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.6.1.3 Brazil Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.6.2 Chile Enterprise Virtual Reality Market

5.6.2.1 Chile Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.6.2.2 Chile Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.6.2.3 Chile Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.6.3 Argentina Enterprise Virtual Reality Market

5.6.3.1 Argentina Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.6.3.2 Argentina Enterprise Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.6.3.3 Argentina Enterprise Virtual Reality Market By Software, 2020-2030 (US$ Mn)

5.6.4 Rest of South & Central America Enterprise Virtual Reality Market

5.6.4.1 Rest of South & Central America Enterprise Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

5.6.4.2 Rest of South & Central America Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

5.6.4.3 Rest of South & Central America Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

CHAPTER 06 Consumer Virtual Reality Regional Outlook

6.1 Consumer Virtual Reality – Regional Deep Dive

6.2 North America Consumer Virtual Reality Market Snapshot

6.2.1 North America Consumer Virtual Reality Market, By IT Infrastructure, 2020-2030 (US$ MN)

6.2.2 North America Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)

6.2.3 North America Consumer Virtual Reality Market, By Software, 2020-2030 (US$ MN)

6.2.4 US Consumer Virtual Reality Market

6.2.4.1 US Consumer Virtual Reality Market By IT infrastructure, 2020-2030 (US$ Mn)

6.2.4.2 US Consumer Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

6.2.4.3 US Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.2.5 Canada Consumer Virtual Reality Market

6.2.5.1 Canada Consumer Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)

6.2.5.2 Canada Consumer Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

6.2.5.3 Canada Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.2.6 Mexico Consumer Virtual Reality Market

6.2.6.1 Mexico Consumer Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)

6.2.6.2 Mexico Consumer Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

6.2.6.3 Mexico Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.3 Europe Consumer Virtual Reality Market Snapshot

6.3.1 Europe Consumer Virtual Reality Market, By Infrastructure Type, 2020-2030 (US$ MN)

6.3.2 Europe Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)

6.3.3 Europe Consumer Virtual Reality Market, By Software, 2020-2030 (US$ MN)

6.3.4 United Kingdom Consumer Virtual Reality Market

6.3.4.1 United Kingdom Consumer Virtual Reality Market, By Infrastructure Type, 2020-2030 (US$ Mn)

6.3.4.2 United Kingdom Consumer Virtual Reality Market By Hardware, 2020-2030 (US$ Mn)

6.3.4.3 United Kingdom Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.3.5 France Consumer Virtual Reality Market

6.3.5.1 France Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.3.5.2 France Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.3.5.3 France Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

6.3.6 Germany Consumer Virtual Reality Market

6.3.6.1 Germany Consumer Virtual Reality Market, By Infrastructure Type, 2020-2030 (US$ Mn)

6.3.6.2 Germany Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.3.6.3 Germany Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

6.3.7 Netherlands Consumer Virtual Reality Market

6.3.7.1 Netherlands Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.3.7.2 Netherlands Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.3.7.3 Netherlands Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

6.3.8 Italy Consumer Virtual Reality Market

6.3.8.1 Italy Consumer Virtual Reality Market By infrastructure Type, 2020-2030 (US$ Mn)

6.3.8.2 Italy Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.3.8.3 Italy Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.3.9 Rest of Europe Consumer Virtual Reality Market

6.3.9.1 Rest of Europe Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.3.9.2 Rest of Europe Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.3.9.3 Rest of Europe Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.4 Asia-Pacific Consumer Virtual Reality Market Snapshot

6.4.1 Asia-Pacific Consumer Virtual Reality Market, By infrastructure Type, 2020-2030 (US$ MN)

6.4.2 Asia-Pacific Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)

6.4.3 Asia-Pacific Consumer Virtual Reality Market By Software, 2020-2030 (US$ MN)

6.4.4 China Consumer Virtual Reality Market

6.4.4.1 China Consumer Virtual Reality Market Size By Infrastructure Type, 2020-2030 (US$ Mn)

6.4.4.2 China Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.4.4.3 China Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.4.5 Japan Consumer Virtual Reality Market

6.4.5.1 Japan Consumer Virtual Reality Market by Infrastructure Type, 2020-2030 (US$ Mn)

6.4.5.2 Japan Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.4.5.3 Japan Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.4.6 India Consumer Virtual Reality Market

6.4.6.1 India Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.4.6.2 India Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.4.6.3 India Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.4.7 South Korea Consumer Virtual Reality Market

6.4.7.1 South Korea Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.4.7.2 South Korea Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.4.7.3 South Korea Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.4.8 Australia Consumer Virtual Reality Market

6.4.8.1 Australia Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.4.8.2 Australia Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.4.8.3 Australia Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.4.9 Rest of Asia-Pacific Consumer Virtual Reality Market

6.4.9.1 Rest of Asia-Pacific Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.4.9.2 Rest of Asia-Pacific Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.4.9.3 Rest of Asia-Pacific Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

6.5 Middle East & Africa Consumer Virtual Reality Market Snapshot

6.5.1 Middle East & Africa Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ MN)

6.5.2 Middle East & Africa Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)

6.5.3 Middle East & Africa Consumer Virtual Reality Market By Software, 2020-2030 (US$ MN)

6.5.4 Turkey Consumer Virtual Reality Market

6.5.4.1 Turkey Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.5.4.2 Turkey Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.5.4.3 Turkey Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.5.5 Saudi Arabia Consumer Virtual Reality Market

6.5.5.1 Saudi Arabia Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.5.5.2 Saudi Arabia Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.5.5.3 Saudi Arabia Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.5.6 South Africa Consumer Virtual Reality Market

6.5.6.1 South Africa Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.5.6.2 South Africa Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.5.6.3 South Africa Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.5.7 UAE Consumer Virtual Reality Market

6.5.7.1 UAE Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.5.7.2 UAE Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.5.7.3 UAE Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.5.8 Rest of Middle East & Africa Consumer Virtual Reality Market

6.5.8.1 Rest of Middle East & Africa Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.5.8.2 Rest of Middle East & Africa Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.5.8.3 Rest of Middle East & Africa Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

6.6 South & Central America Consumer Virtual Reality Market Snapshot

6.6.1 South & Central America Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ MN)

6.6.2 South & Central America Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ MN)

6.6.3 South & Central America Consumer Virtual Reality Market By Software, 2020-2030 (US$ MN)

6.6.4 Brazil Consumer Virtual Reality Market

6.6.4.1 Brazil Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.6.4.2 Brazil Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.6.4.3 Brazil Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.6.5 Chile Consumer Virtual Reality Market

6.6.5.1 Chile Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.6.5.2 Chile Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.6.5.3 Chile Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.6.6 Argentina Consumer Virtual Reality Market

6.6.6.1 Argentina Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.6.6.2 Argentina Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.6.6.3 Argentina Consumer Virtual Reality Market By Software, 2020-2030 (US$ Mn)

6.6.7 Rest of South & Central America Consumer Virtual Reality Market

6.6.7.1 Rest of South & Central America Consumer Virtual Reality Market By Infrastructure Type, 2020-2030 (US$ Mn)

6.6.7.2 Rest of South & Central America Consumer Virtual Reality Market, By Hardware, 2020-2030 (US$ Mn)

6.6.7.3 Rest of South & Central America Consumer Virtual Reality Market, By Software, 2020-2030 (US$ Mn)

CHAPTER 07 Global Virtual Reality Competitive Landscape

7.1 Virtual Reality Market Revenue Growth Matrix

7.2 Key Virtual Reality Vendor Profiles

7.2.1 Meta Platforms Inc.

7.2.1.1 Company Overview and Financial Performance

7.2.1.1 Recent Developments and Innovations

7.2.2 GoerTek Inc.

7.2.2.1 Company Overview and Financial Performance

7.2.2.2 Recent Developments and Innovations

7.2.3 Google LLC

7.2.3.1 Company Overview and Financial Performance

7.2.3.2 Recent Developments and Innovations

7.2.4 Samsung Electronics Co Ltd.

7.2.4.1 Company Overview and Financial Performance

7.2.4.2 Recent Developments and Innovations

7.2.5 NVIDIA Corp

7.2.5.1 Company Overview and Financial Performance

7.2.5.2 Recent Developments and Innovations

7.2.6 Microsoft Corp.

7.2.6.1 Company Overview and Financial Performance

7.2.6.2 Recent Developments and Innovations

7.2.7 Spectra7 Microsystems Inc.

7.2.7.1 Company Overview and Financial Performance

7.2.7.2 Recent Developments and Innovations

7.2.8 Unity Technologies Inc.

7.2.8.1 Company Overview and Financial Performance

7.2.8.2 Recent Developments and Innovations

7.2.9 HTC Corp.

7.2.9.1 Company Overview and Financial Performance

7.2.9.2 Recent Developments and Innovations

7.2.10 Sunny Optical Technology Co Ltd.

7.2.10.1 Company Overview and Financial Performance

7.3 Other Major Players in the Virtual Reality Market

7.3.1 WiMi Hologram Cloud Inc

7.3.2 One Digital Nation

7.3.3 Immersion Medical

7.3.4 Viotek

7.3.5 VironIt

7.3.6 Ninehertz

7.3.7 iTechArt

7.3.8 Oculus VR

7.3.9 Groove Jones

7.3.10 WorldViz LLC

7.3.11 ScienceSoft USA Corporation

7.3.12 VRmagic, Inc.

7.3.13 PocketCake

7.3.14 Bricks & Goggles

7.3.15 Retinad Analytics

7.3.16 Owlchemy Labs

7.3.17 Apple Inc

7.3.18 Bosch

7.3.19 Huawei Technologies Co Ltd

7.3.20 MediaTek Inc

CHAPTER 08 Methodology and Scope

8.1 Information Procurement

8.2 Virtual Reality Analysis

8.3 Market Opportunity Forecast – Research Methodology & Formulation

8.4 Additional Resources

8.4.1 Market Definitions – Product/Service Segments

Contact Us

List of Tables

Table 1 Key Trends Overview

Table 2 Global Virtual Reality Market By Type, 2020 – 2030 ($Bn)

Table 3 North America Virtual Reality Market By IT Infrastructure, 2020 – 2030 ($Mn)

Table 4 US Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 5 Canada Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($Mn)

Table 6 Mexico Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($Mn)

Table 7 Europe Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 8 United Kingdom Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 9 France Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 10 Germany Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($Mn)

Table 11 Netherlands Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 12 Italy Enterprise Virtual Reality Market By infrastructure Type, 2020 – 2030 ($ Mn)

Table 13 Rest of Europe Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 14 Asia-Pacific Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 15 China Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 16 Japan Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 17 India Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 18 South Korea Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 19 Australia Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 20 Rest of Asia-Pacific Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 21 Middle East & Africa Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 22 Turkey Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 23 Saudi Arabia Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 24 South Africa Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 25 UAE Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 26 Rest of Middle East & Africa Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 27 Brazil Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 28 Chile Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 29 Argentina Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 30 Rest of South & Central America Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 31 North America Consumer Virtual Reality Market By IT Infrastructure, 2020 – 2030 ($Mn)

Table 32 North America Consumer Virtual Reality Market By Software, 2020 – 2030 ($Mn)

Table 33 US Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 34 US Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 35 Canada Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($Mn)

Table 36 Canada Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 37 Mexico Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($Mn)

Table 38 Mexico Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 39 Europe Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 40 Europe Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 41 United Kingdom Consumer Virtual Reality Market, By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 42 United Kingdom Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 43 France Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 44 France Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 45 Germany Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($Mn)

Table 46 Germany Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 47 Netherlands Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 48 Netherlands Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 49 Italy Consumer Virtual Reality Market By infrastructure Type, 2020 – 2030 ($ Mn)

Table 50 Italy Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 51 Rest of Europe Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 52 Rest of Europe Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 53 Asia-Pacific Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 54 Asia-Pacific Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 55 China Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 56 China Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 57 Japan Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 58 Japan Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 59 India Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 60 India Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 61 South Korea Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 62 South Korea Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 63 Australia Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 64 Australia Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 65 Rest of Asia-Pacific Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 66 Rest of Asia-Pacific Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 67 Middle East & Africa Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 68 Middle East & Africa Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 69 Turkey Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 70 Turkey Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 71 Saudi Arabia Enterprise Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 72 Saudi Arabia Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 73 South Africa Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 74 South Africa Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 75 UAE Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 76 UAE Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 77 Rest of Middle East & Africa Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 78 Rest of Middle East & Africa Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 79 South & Central America Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 80 South & Central America Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 81 Brazil Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 82 Brazil Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 83 Chile Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 84 Chile Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 85 Argentina Consumer Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 86 Argentina Consumer Virtual Reality Market By Software, 2020 – 2030 ($ Mn)

Table 87 Rest of South & Central America Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

Table 88 Rest of South & Central America Virtual Reality Market By Infrastructure Type, 2020 – 2030 ($ Mn)

List of Figures

Fig.1 Virtual Reality Market Snapshot

Fig.2 Virtual Reality Market Segmentation

Fig.3 Virtual Reality Industry value chain analysis

Fig.4 Global Virtual Reality PORTER’s Five Force Analysis

Fig.5 Virtual Reality Market – Key Drivers Impact Analysis

Fig.6 Virtual Reality– Key Market Challenges/Impediments Impact Analysis

Fig.7 Virtual Reality– M&A Activity Dashboard

Fig.8 Virtual Reality– Patent Activity Dashboard

Fig.9 Virtual Reality– Job Analytics Dashboard

Fig.10 Virtual Reality – Venture Financing Dashboard

Fig.11 Virtual Reality– Social Media Analytics Dashboard

Fig.12 Global Virtual Reality (VR) Market – Revenue Opportunity Forecast, 2020-2030 (US$ Billion)

Fig.13 Global Virtual Reality Market By Type, 2020-2030 (US$ Billion)

Fig.14 Virtual Reality Market By IT Infrastructure, 2020-2030 (US$ Million)

Fig.15 Enterprise Virtual Reality– Market Overview

Fig.16 North America Enterprise Virtual Reality Market Snapshot

Fig.17 North America Enterprise Virtual Reality By Hardware – 2020 – 2030 ($ Mn)

Fig.18 North America Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.19 US Virtual Reality Market by IT Infrastructure – 2021 & 2030 ($ Mn)

Fig.20 US Enterprise Virtual Reality Market by Hardware – 2020 – 2030 ($ Mn)

Fig.21 US Enterprise Virtual Reality Market by Software – 2020 – 2030 ($ Mn)

Fig.22 Canada Enterprise Virtual Reality Market by Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.23 Canada Enterprise Virtual Reality Market by Hardware – 2020 – 2030 ($ Mn)

Fig.24 Canada Enterprise Virtual Reality Market by Software – 2020 – 2030 ($ Mn)

Fig.25 Mexico Enterprise Virtual Reality Market by Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.26 Mexico Enterprise Virtual Reality Market by Hardware – 2020 – 2030 ($ Mn)

Fig.27 Mexico Enterprise Virtual Reality Market by Software – 2020 – 2030 ($ Mn)

Fig.28 Europe Enterprise Virtual Reality Market Snapshot

Fig.29 Europe Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.30 Europe Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.31 United Kingdom Enterprise Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.32 United Kingdom Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.33 United Kingdom Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.34 France Enterprise Virtual Reality Market by Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.35 France Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.36 France Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.37 Germany Enterprise Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.38 Germany Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.39 Germany Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.40 Netherlands Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.41 Netherlands Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.42 Netherlands Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.43 Italy Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.44 Italy Enterprise Virtual Reality By Hardware – 2020 – 2030 ($ Mn)

Fig.45 Italy Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.46 Rest of Europe Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.47 Rest of Europe Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.48 Rest of Europe Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.49 Asia-Pacific Enterprise Virtual Reality Market Snapshot

Fig.50 Asia-Pacific Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.51 South & Central America Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.52 China Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.53 China Enterprise Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.54 China Enterprise Virtual Reality Market By Software– 2020 – 2030 ($ Mn)

Fig.55 Japan Enterprise Virtual Reality Market By Hardware – 2021 & 2030 ($ Mn)

Fig.56 Japan Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.57 Japan Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.58 India Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.59 India Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.60 India Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.61 South Korea Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.62 South Korea Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.63 South Korea Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.64 Australia Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.65 Australia Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.66 Australia Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.67 Rest of Asia-Pacific Enterprise Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.68 Rest of Asia-Pacific Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.69 Rest of Asia-Pacific Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.70 Middle East & Africa Enterprise Virtual Reality Market Snapshot

Fig.71 Middle East & Africa Enterprise Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.72 Middle East & Africa Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.73 Turkey Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.74 Turkey Enterprise Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.75 Turkey Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.76 Saudi Arabia Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.77 Saudi Arabia Enterprise Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.78 Saudi Arabia Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.79 South Africa Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.80 South Africa Enterprise Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.81 South Africa Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.82 UAE Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.83 UAE Enterprise Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.84 UAE Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.85 Rest of Middle East & Africa Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.86 Rest of Middle East & Africa Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.87 Rest of Middle East & Africa Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.88 South & Central America Enterprise Virtual Reality Market Snapshot

Fig.89 Brazil Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.90 Brazil Enterprise Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.91 Saudi Arabia Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.92 Chile Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.93 Chile Enterprise Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.94 Chile Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.95 Argentina Enterprise Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.96 Argentina Enterprise Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.97 Argentina Enterprise Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.98 Rest of South & Central America Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.99 Rest of Middle East & Africa Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.100 Rest of Middle East & Africa Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.101 Virtual Reality– Market Overview

Fig.102 North America Consumer Virtual Reality Market Snapshot

Fig.103 North America Consumer Virtual Reality By Hardware – 2020 – 2030 ($ Mn)

Fig.104 North America Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.105 US Consumer Virtual Reality Market by IT Infrastructure – 2021 & 2030 ($ Mn)

Fig.106 US Consumer Virtual Reality Market by Hardware – 2020 – 2030 ($ Mn)

Fig.107 US Consumer Virtual Reality Market by Software – 2021 – 2030 ($ Mn)

Fig.108 Canada Consumer Virtual Reality Market by Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.109 Canada Consumer Virtual Reality Market by Hardware – 2020 – 2030 ($ Mn)

Fig.110 Canada Consumer Virtual Reality Market by Software – 2021 & 2030 ($ Mn)

Fig.111 Mexico Consumer Virtual Reality Market by Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.112 Mexico Consumer Virtual Reality Market by Hardware – 2020 – 2030 ($ Mn)

Fig.113 Mexico Consumer Virtual Reality Market by Software – 2021 & 2030 ($ Mn)

Fig.114 Europe Consumer Virtual Reality Market Snapshot

Fig.115 Europe Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.116 Europe Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.117 United Kingdom Consumer Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.118 United Kingdom Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.119 United Kingdom Consumer Virtual Reality Market By Software – 2020 – 2030 ($ Mn)

Fig.120 France Consumer Virtual Reality Market by Infrastructure Type – 2021 – 2030 ($ Mn)

Fig.121 France Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.122 France Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.123 Germany Consumer Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.124 Germany Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.125 Germany Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.126 Netherlands Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.127 Netherlands Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.128 Netherlands Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.129 Italy Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.130 Italy Consumer Virtual Reality By Hardware – 2020 – 2030 ($ Mn)

Fig.131 Italy Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.132 Rest of Europe Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.133 Rest of Europe Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.134 Rest of Europe Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.135 Asia-Pacific Consumer Virtual Reality Market Snapshot

Fig.136 Asia-Pacific Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.137 Asia-Pacific Consumer Virtual Reality Market By Software – 2020 & 2030 ($ Mn)

Fig.138 China Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.139 China Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.140 China Consumer Virtual Reality Market By Software– 2021 & 2030 ($ Mn)

Fig.141 Japan Consumer Virtual Reality Market By Hardware – 2021 & 2030 ($ Mn)

Fig.142 Japan Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.143 Japan Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.144 India Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.145 India Enterprise Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.146 India Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.147 South Korea Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.148 South Korea Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.149 South Korea Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.150 Australia Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.151 Australia Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.152 Australia Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.153 Rest of Asia-Pacific Consumer Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.154 Rest of Asia-Pacific Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.155 Rest of Asia-Pacific Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.156 Middle East & Africa Consumer Virtual Reality Market Snapshot

Fig.157 Middle East & Africa Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.158 Middle East & Africa Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.159 Turkey Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.160 Turkey Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.161 Turkey Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.162 Saudi Arabia Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.163 Saudi Arabia Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.164 Saudi Arabia Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.165 South Africa Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.166 South Africa Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.167 South Africa Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.168 UAE Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.169 UAE Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.170 UAE Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.171 Rest of Middle East & Africa Consumer Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.172 Rest of Middle East & Africa Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.173 Rest of Middle East & Africa Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.174 South & Central America Consumer Virtual Reality Market Snapshot

Fig.175 South & Central America Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.176 South & central America Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.177 Brazil Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.178 Brazil Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.179 Saudi Arabia Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.180 Chile Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.181 Chile Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.182 Chile Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.183 Argentina Consumer Virtual Reality Market By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.184 Argentina Consumer Virtual Reality Market, By Hardware – 2020 – 2030 ($ Mn)

Fig.185 Argentina Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.186 Rest of South & Central America Consumer Virtual Reality By Infrastructure Type – 2021 & 2030 ($ Mn)

Fig.187 Rest of South & Central America Consumer Virtual Reality Market By Hardware – 2020 – 2030 ($ Mn)

Fig.188 Rest of South & Central America Consumer Virtual Reality Market By Software – 2021 & 2030 ($ Mn)

Fig.189 Information Procurement

Fig.190 Data Analysis Model

Fig.191 Market Survey Process

Fig.192 Research Methodology

Fig.193 Market Definitions

Frequently Asked Questions

The virtual reality market size was valued at US$ 6.9 billion in 2021.

The virtual reality market size is expected to reach US$ 51.5 billion by 2030.

The VR market is expected to grow at a CAGR of 25.1% during the forecast period (2021-2030).

Rising popularity of gaming & entertainment industry, immersive virtual events, learning & training and evolving technological trends are some of the major factors fueling virtual reality market growth.

End-user Type Segments: Enterprise VR and Consumer VR

Product Type Segments: VR Hardware and VR Software

VR Software/Games is the leading product type industry segment in the VR market

Some of the leading VR companies are Meta Platforms, GoerTek Inc., Samsung Electronics, NVIDIA, and Microsoft Corp.

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