Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030
Virtual Reality Market Overview
The virtual reality (VR) market size was valued at US$ 6.9 billion in 2021 and is expected to grow at a compound annual growth rate (CAGR) of 25.1% during 2021-2030. The increasing adoption of VR technology across verticals including, gaming & entertainment, healthcare, automotive, architecture, and education is fueling the growth of the market. The gaming and entertainment sector is expected to lead the VR market growth over the forecast period.
The future of virtual reality gaming will be highly relied upon the innovation in both VR hardware and software products that will overcome the restraints associated with VR technology, including low resolution of VR-enabled devices that causes virtual sickness. Investors and virtual reality companies are increasingly investing in the market for developing new content, software, and hardware for gaming. Also, virtual reality trends, including the rising demand for instructional training in risky work conditions, theme parks, gaming arcades, and virtual simulators are further aiding the virtual reality market growth.
The emergence of the COVID-19 pandemic resulted in the temporary closure of businesses and lockdowns that impacted revenues. However, the increasing need for businesses to continue their activities online resulted in an increased demand for VR. Enterprises have shifted to virtual platforms to continue their ongoing business activities, such as attending meetings and formulating policies and strategies.
Virtual Reality Market Overview
View Sample Report for Additional Insights on the Virtual Reality Market Forecast, Download a Free Report Sample
According to GlobalData, the VR market is expected to grow from US$ 6.9 billion in 2021 to US$ 51.5 billion by 2030 at a CAGR of 25.1%. The sector has been able to grow so rapidly partly due to a lack of regulation. VR technology is evolving as a promising tool for virtual events. Event planners use to provide visitors with engaging and diverse experiences by hosting the event on a virtual platform and presenting it as a virtual reality experience. As a result, the growing popularity of virtual events is encouraging market growth.
Virtual Reality Market Segmentation by End-user Type
The VR market is categorized into enterprise and consumer markets of which the enterprise VR market accounted for 40.3% share while the consumer VR market accounted for 59.7% share in 2021.
During COVID-19 pandemic, the consumer VR market witnessed surge in demand for consumer VR headsets and games owing to the lockdowns and restrictions which forced the global population to stay in home and look for leisure options. Engaging in the virtual environment using head-mounted displays (HMD) provided consumers the way to escape themselves from the fear and anxiety created due to the lethal pandemic, thereby resulted in high growth of consumer VR market. On the other hand, the enterprise VR market is primarily driven by VR training market coupled with the availability of a wide range of VR gadgets enabled by 5G technology, AI, and cloud computing.
Virtual Reality Market Share by End-user Type, 2021 (%)
Fetch Sample PDF for Segment-Specific Revenues and Shares, Download a Free Report Sample
Virtual Reality Market Segmentation by Product Type
The VR market can be segmented into hardware and software, based on product type. In 2021, the VR software market accounted for 60.2% share while the hardware market accounted for 39.8% share. This can be primarily attributed towards the huge jump in demand for VR software by the enterprises to accommodate their remote workforce and revise their business plannings and strategies with the emergence of COVID-19 pandemic. Similarly, the consumers shifted to leisure and gaming options and the demand for VR games skyrocketed during the same period. On the other hand, VR gadgets, including VR headsets, projectors, computer and video games console, and input devices witnessed rise in demand and aided growth to the market.
Virtual Reality Market Share by Product Type, 2021 (%)
Virtual Reality Market Outlook Report with Detailed Segment Analysis is Available with GlobalData Now! Download a Free Report Sample
Virtual Reality Market Analysis by Region
The North America VR market was the largest in 2021, capturing over 40% of the overall market size. The regional demand was led by the US and Canada collectively accounting for over 41% of the global VR market in 2021. High smartphone penetration, rising popularity of VR games and the need for business to cope up with the pandemic to maintain productivity and efficiency aided to the growth of the market in the region.
Moreover, the North America VR market witnessed the highest number of M&A deals and venture financing during the recent years provided momentum to the growth. For instance, in January 2022, Microsoft Corp. announced to acquire Activision Blizzard Inc., a game developer and interactive entertainment content publisher located in the US, with a transaction valued at USD 68.7 billion. Similarly, HW Holdco, LLC, a US-based housing market solution provider announced to acquire Alpha Vision. The target company is a Canada-based technology provider of interactive floor plans, digital site maps, 3D and virtual reality home renderings, and sales engagement software for the home building and real estate industry.
Virtual Reality Market Share by Region, 2021 (%)
View Sample Report for Additional Virtual Reality Market Insights, Download a Free Report Sample
North America is projected to continue to dominate the VR market by 2030 accounting for over 30% the VR market value, with a forecasted growth rate exceeding 13% from 2021 to 2030. A large base of VR users in the region, particularly the US will favor proliferation of VR market in the North American markets. Also, the increasing adoption of VR products and solutions by enterprises across verticals including, entertainment, defense, healthcare, academia, and construction will aid growth to the regional market.
Virtual Reality Market - Competitive Landscape
The VR industry is highly fragmented. With the growth of start-ups and new venture launches the competition is gradually intensifying. Key players in the VR market include, Meta, Sony, HTC, NVIDIA, Samsung etc. among other.
Leading Players in the Virtual Reality Market
- Meta Platforms Inc.
- GoerTek Inc.
- Google LLC
- Samsung Electronics
- NVIDIA Corp.
- Microsoft Corp.
- Spectra7 Microsystems
- Unity Technologies Ltd.
- HTC Corp.
- Sunny Optical Technology
Other VR Market Vendors Mentioned
WiMi Hologram Cloud, One Digital Nation, Immersion Medical, Viotek, Vironit, Ninehertz, Groove Jones, PocketCake, Oculus VR, WorldViz, Bricks & Goggles.
To Know More About Leading Virtual Reality Market Players, Download a Free Report Sample
Virtual Reality Market Research Overview
VR Market Size (2021) | US$ 6.9 billion |
VR Market Size (2030) | US$ 51.5 billion |
CAGR (2021-2030) | 25.1% |
Forecast Period | 2021-2030 |
Historic Period | 2019-2021 |
Report Scope & Coverage | Revenue Forecast, Competitive Profiling, Company Market Share, and Growth Trends |
End-user Type Segment | Enterprise VR and Consumer VR |
Product Type Segment | Hardware and Software |
Leading Companies | Meta Platforms Inc., GoerTek Inc., Google LLC, Samsung Electronics, NVIDIA Corp., Microsoft Corp., Spectra7 Microsystems, Unity Technologies Ltd., HTC Corp., and Sunny Optical Technology |
VR Market Scope
GlobalData Plc has segmented the VR market report by end-user type, product type, and region:
VR End-user Type Outlook (Revenue, USD Million, 2020-2030)
- Enterprise
- Consumer
VR Product Type Outlook (Revenue, USD Million, 2020-2030)
- Hardware
- Software
VR Regional Outlook (Revenue, USD Million, 2020-2030)
- North America
- US
- Canada
- Mexico
- Europe
- Germany
- UK
- Italy
- France
- Spain
- The Netherlands
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- Australia
- Rest of Asia Pacific
- South & Central America
- Brazil
- Chile
- Argentina
- Rest of South & Central America
- Middle East & Africa
- United Arab Emirates (UAE)
- Kingdom of Saudi Arabia (KSA)
- Turkey
- Rest of Middle East & Africa
The market intelligence report provides an in-depth analysis of the following –
- This report provides overview and service addressable market for virtual reality.
- It identifies the key trends impacting growth of the market over the next 12 to 24 months, split into four categories: technology trends, macroeconomic trends, regulatory trends, and media trends.
- It includes global market forecasts for the virtual reality industry and analysis of patents, company filings, and hiring trends.
Reasons to Buy
- This market intelligence report offers a thorough, forward-looking analysis of the global virtual reality market, end-user type, key vendor outlook, and key opportunities in a concise format to help executives build proactive and profitable growth strategies.
- Accompanying GlobalData’s Forecast products, the report examines the assumptions and drivers behind ongoing and upcoming trends in virtual reality market.
- With more than 20 charts and tables, the report is designed for an executive-level audience, boasting presentation quality.
- The report provides an easily digestible market assessment for decision-makers built around in-depth information gathered from local market players, which enables executives to quickly get up to speed with the current and emerging trends in virtual reality market.
- The broad perspective of the report coupled with comprehensive, actionable detail will help virtual reality players, investors, and other stakeholders succeed in the growing virtual reality market globally.
Key Players
Table of Contents
List of Tables
List of Figures
Frequently Asked Questions
The virtual reality market size was valued at US$ 6.9 billion in 2021.
The virtual reality market size is expected to reach US$ 51.5 billion by 2030.
The VR market is expected to grow at a CAGR of 25.1% during the forecast period (2021-2030).
Rising popularity of gaming & entertainment industry, immersive virtual events, learning & training and evolving technological trends are some of the major factors fueling virtual reality market growth.
End-user Type Segments: Enterprise VR and Consumer VR
Product Type Segments: VR Hardware and VR Software
VR Software/Games is the leading product type industry segment in the VR market
Some of the leading VR companies are Meta Platforms, GoerTek Inc., Samsung Electronics, NVIDIA, and Microsoft Corp.
Get in touch to find out about our multi-purchase discounts
reportstore@globaldata.com
Tel +44 (0) 20 7947 2960
Every customer’s requirement is unique. We understand that and can customize the report basis your exact research requirements pertaining to market insights, innovation insights, strategy and planning, and competitive intelligence. You can also avail the option of purchasing stand-alone sections of the report or request for a country specific report.
Still undecided about purchasing this report?
Testimonial
“The GlobalData platform is our go-to tool for intelligence services. GlobalData provides an easy way to access comprehensive intelligence data around multiple sectors, which essentially makes it a one-for-all intelligence platform, for tendering and approaching customers.
GlobalData is very customer orientated, with a high degree of personalised services, which benefits everyday use. The highly detailed project intelligence and forecast reports can be utilised across multiple departments and workflow scopes, from operational to strategic level, and often support strategic decisions. GlobalData Analytics and visualisation solutions has contributed positively when preparing management presentations and strategic papers.”
“COVID-19 has caused significant interference to our business and the COVID-19 intelligence from GlobalData has helped us reach better decisions around strategy. These two highlights have helped enormously to understand the projections into the future concerning our business units, we also utilise the project database to source new projects for Liebherr-Werk to use as an additional source to pitch for new business.”
Your daily news has saved me a lot of time and keeps me up-to-date with what is happening in the market, I like that you almost always have a link to the source origin. We also use your market data in our Strategic Business Process to support our business decisions. By having everything in one place on the Intelligence Center it has saved me a lot of time versus looking on different sources, the alert function also helps with this.
Having used several other market research companies, I find that GlobalData manages to provide that ‘difficult-to-get’ market data that others can’t, as well as very diverse and complete consumer surveys.