Esports – Strategic Intelligence
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Reasons to buy the ‘Esports’ strategic intelligence report:
- This report provides an overview of the global esports market.
- It identifies the key trends impacting the growth of the theme over the next 12 to 24 months.
- It includes a comprehensive industry analysis, including market size and growth forecasts and analysis of M&A data.
How is our ‘Esports’ report unique from other reports in the market?
- Esports is an increasingly important theme in the gaming sector. This report is an essential read for anyone interested in video games or wanting to learn more about the world of organized multiplayer video game competitions.
- The detailed value chain provides a comprehensive analysis of the key segments of the esports industry, as well as identifying leading and challenging companies in each segment.
We recommend this valuable source of information to anyone involved in:
- Sports/Esports Event Organizers/Advertisers/Sponsors
- Sports Equipment Manufacturers
- Technology Leaders and Startups
- Strategy, Marketing, and Business Development
- Market Intelligence and Portfolio Managers
- Professional Services – Investment Banks, PE/VC Firms
- M&A and Investment Consultants
- Management Consultants and Consulting Firms
To Get a Snapshot of the Esports Strategic Report
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Esports Strategic Intelligence Report Overview
Esports teams and players are exploring physical merchandise, loyalty programs, and exclusive content to create secondary revenue streams. Esports companies are listing on stock exchanges to develop revenue streams beyond sponsorship. Similarly, reselling broadcasting rights and co-streaming are emerging trends, reflecting esports’ growing maturity.
The ‘Esports’ strategic intelligence report gives report provides an overview of the global esports market. It identifies the key trends impacting the growth of the theme over the next 12 to 24 months. It includes a comprehensive industry analysis, including market size and growth forecasts and analysis of M&A data.
| Report Pages | 48 |
| Regions Covered | Global |
| Key Trends | · Technology Trends
· Macroeconomic Trends · Regulatory Trends |
| Leading Value Chain Components | · Games
· Events · Teams and Players · Channels · End-user · Sponsorship and Investments |
| Leading Companies | · Alphabet
· Amazon · Electronic Arts · Epic Games · Krafton |
| Enquire & Decide | Discover the perfect solution for your business needs. Enquire now and let us help you make an informed decision before making a purchase. |
Esports – Key Trends
The main trends that will shape the Esports theme over the next 12 to 24 months are classified into technology, macroeconomic, and regulatory trends.
- Technology trends: The key technology trends impacting the Esports theme are the growing demand for PC gaming, mobile gaming, and artificial intelligence among others. The vast majority of esports are played on personal computers (PCs) due to the superior control offered by a keyboard and mouse combination and the ability to customize components.
- Macroeconomic trends: Aging games, viewership, the creator economy, and betting are the macroeconomic trends impacting the Esports theme.
- Regulatory trends: The main regulatory trends impacting the Esports theme in the next 12 to 24 months are data privacy, antitrust, and impact on minors.
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Esports – Value Chain Analysis
The Esports value chain is broadly categorized into games, events, teams and players, channels, sponsorship and investments, and end-users.
Games: Games are at the heart of esports, and the industry ecosystem is built around them. Consequently, game developers and publishers will always be the key enablers and beneficiaries of the esports theme.
Esports Value Chain Analysis
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Esports - Leading Companies
A few of the leading companies within the Esports theme are:
- Alphabet
- Amazon
- Electronic Arts
- Epic Games
Leading Companies in the Esports Theme
Buy the Full Report to Know More About the Companies Making their Mark within the Esports Theme, Download a Free Report Sample
Sector Scorecard Analysis
The gaming sector scorecard is a theme that impacts many of the sectors. A scorecard approach to predict tomorrow’s leading companies within each sector. Each scorecard comprises a thematic screen, a valuation screen, and a risk screen.
Gaming Sector Scorecard Thematic Screen Analysis
Buy The Full Report for More Insights on the Thematic Screen Analysis of the Gaming Sector Scorecard, Download a Free Report Sample
Key Highlights
- Esports monetization models are evolving. Esports teams and players are exploring physical merchandise, loyalty programs, and exclusive content to create secondary revenue streams. Esports companies are listing on stock exchanges to develop revenue streams beyond sponsorship. Similarly, reselling broadcasting rights and co-streaming are emerging trends, reflecting esports’ growing maturity.
- The global esports industry attracts more events, gamers, and audiences every year. In addition, the first Olympic Esports Games, planned for 2025, will further boost its recognition and legitimacy. However, most esports companies are exercising caution with investments due to uncertain macroeconomic conditions and the need to become profitable.
- Esports is adopting technologies like artificial intelligence (AI) to analyze user behavior, create new revenue streams, and take on more users. While companies focus on revenue and user growth, their huge volumes of user data will invite scrutiny from data privacy regulators.
8bitcreatives
A1 Telekom
AB InBev
Accomplice VC
Adidas
Advance Publications
Advanced Info Service
AFK Creators
Afreeca.tv
Aimlabs
AIS Thailand
Allianz
Alphabet (YouTube)
Alven Capital
Amazon
Andreessen Horowitz
Aramco
Ares Management
AT&T
Axis Esports
Azyt
Bandai Namco
Base Partners
Battery Ventures
Battlefy Technologies
Bayes Esports
Benchmark Capital
Beyond The Summit
Bharti Airtel
Bigo
Bilibili
BITKRAFT eSports
Blast
Blitz.gg
BT Group
ByteDance
Caffeine
Capcom
CCTV News
Cheesecake Digital
China Telecom
China Unicom
Click Management
Cloud9
Cloutboost
Coca-Cola
Code Red Esports
Comcast
Comscore
Correlation Ventures
Corsair (Gamer Sensei)
Crazy Raccoon
Crusader Talent
Crypto.com
CyberAgent
Daily Dot
DailyMotion
DarkZero
Deutsche Telekom
Dexerto
Discord
DouYu
e&
Ebullient Gaming
Eclat Media (SPOTV)
Electronic Arts
ELO Entertainment
Elusive Talent Agency
Endeavor (IMG)
Enestech Software
Engine Gaming
Epic Games
Esports Charts
Esports Entertainment
Esports Insider
Esports News Asia
Esports One
Esports Talent Management
Esports.gg
Esportstalk
Eurogamer
Evolved
Fanatics
FaZe Clan
Fnatic
Foreseen Media
Fox
FTW Talent
G/O Media (Kotaku)
G2 Esports
Gaimin Gladiators
GameInfluencer
Gamlytics
Gatorade
Gen G
General Catalyst Partners
Gentle Mates
Gfinity
Goexanimo
GosuGamers
Go-Ventures
Grid Esports
Gwoop
Hakuhodo
Harena Data
Heaven Media
Heineken
Hi-Rez Studios
IBM
Instant eSports
InterTalent
InvenGlobal
JOYY (Bigo)
Kairos Media
Khosla Ventures
Kick
Kitamen
Krafton
Kuaishou
LetsTok
Level Up eSports
Liquipedia
Loaded
Logitech
Lux Capital
LVP
Mainline
MBC Plus Media
Mediapro (Ubeat)
Mercedes-Benz
Meta
Metafy
Microsoft
Mildom
Mobalytics
N3rd Street Gamer
Natus Vincere
Naver (CHZKK)
NeoReach
NetEase
New Enterprise Associates
NewGen Agency
Nielsen
Nike
NimoTV
NinjaPromo
Nintendo
Nodwin Gaming
NTT DoCoMo
OGN
Omnicom Group (GMR)
One Esports
Ooredoo
OpenRec.Tv
OpTic Gaming
Orange
Overactive Media
Pandascore
Pepsi
PGL
PlayVS
Prodigy Agency
ProSiebenSat.1
Puma
Qatar Airways
R3PREZ3NT
Rakuten
Reddentes Sports
Reliance Jio
Repable
RevXP
RTP Global
Rumble
Saber Esports
Samba Digital
SAP
Sapphire Ventures
Savvy Games Group
Sea (Garena)
SEG Esports
Sentinels
Sequoia Capital
Shadow Esports
Shoflo
Sina Weibo
Singtel
SK Telecom
Sky Group
Snap
SoFi
Sony
SOOP
Spacestation Gaming
Spark New Zealand
Square Enix
STAKRN Agency
StarLadder
StudioNow (Bad Moon)
Super League Gaming
Surge
Take-Two Interactive
Team BDS
Team Falcons
Team Liquid
Team Spirit
Team Vitality
Techstorm
Telefónica
Telenor
Telstra
Tencent
The Founders Fund
The Gaming Company
Thomson Reuters
T-Mobile
Toyota
Ubisoft
United Esports
United Talent Agency
Upfluence
Valve
Vantage Sports
Verizon
Vimeo
Viral Nation
Visa
Vodafone
VSPN
w7m Esports
Walt Disney
Wanda Group
Warner Bros. Discovery
Webedia
Win.gg
WPP
X (formerly Twitter)
Yahoo!
Table of Contents
Frequently asked questions
-
What are the key components of the Esports value chain?
The Esports value chain is broadly categorized into games, events, teams and players, channels, sponsorship and investments, and end-users.
-
Which are the leading companies under the Esports theme?
A few of the leading companies within the Esports theme are Alphabet, Amazon, Electronic Arts, Epic Games, and Krafton.
-
Which are the key trends that will shape the Esports theme?
The main trends that will shape the Esports theme over the next 12 to 24 months are classified into technology, macroeconomic, and regulatory trends.
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