Tech Applications in Consumer Goods – Report Bundle (6 Reports)
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Tech Applications in Consumer Goods Market Bundle Report Overview
With the global pandemic as well as the advancement of technology, digitization of the consumer sector was inevitable. Consumer behavior and necessities are also changing rapidly. Hence companies are implementing technology like AI, AR, IoT, and robotics to keep pace with the changing consumer behaviors and compete with each other within the sector.
Accessing the in-depth insight from the Tech Applications in Consumer Goods Bundle can help you:
- Make informed decisions about investments, partnerships, and product development
- Understand your competitors’ strengths and weaknesses, identify areas of opportunity, and develop strategies to stay ahead in the market
- Anticipate market changes and adjust your strategies accordingly
- Develop risk management strategies and ensure business continuity
The Tech Applications in Consumer Goods Bundle is a cost-effective solution as it provides access to multiple reports at a discounted price, compared to buying individual reports:
- Ecommerce in Consumer Goods (Single user price: $995)
- Future of Work in Consumer (Single user price: $695)
- IoT in Consumer Goods (Single user price: $995)
- Mobile Gaming in Consumer (Single user price: $995)
- Robotics in Consumer (Single user price: $695)
- Social Media in Consumer Goods (Single user price: $995)
To know more about Tech Applications in Consumer Goods Bundle, download a free report sample
By purchasing the bundle of 6 reports worth $5,370 you can get access to a wealth of information and insights –
- Market Analysis, Forecasts, and Growth Projections –It presents market data including historic and forecasted projections for technologies such as Ecommerce, Future of Work, IoT, Mobile Gaming, Robotics, and Social Media to understand the size and scope of target market and make strategies investment decisions.
- In-Depth Market Insights and Trends – It provides a holistic view of the industry trends driving the rise in application of Ecommerce, IoT, Robotics, and Social Media platforms in the consumer sector. Additionally, it provides a detailed overview on current market dynamics, including M&A deals, hiring trends, company filings, and social media trends which helps to understand the market activities and align company priorities and resources.
- Value Chain Analysis –Provides an overview of specialist vendors and leading adopters of the respective tech theme within the value chain helping to identify the key incumbents and disruptors for each layer.
- Competitive Benchmarking –It provides a detailed overview of vendors/adopters and specialists pivotal part in the development of technologies for the consumer goods sector
- GD Proprietary Scorecard –The scorecard helps target companies to determine which companies are best positioned for a future filled with disruptive threats. This approach predicts tomorrow’s leading technology companies in tech themes within the consumer goods sector.
We recommend this valuable source of information to anyone involved in:
- Strategy & Business Development
- Market Intelligence
- M&A
- Investment
- Marketing
To know more about Tech Applications in Consumer Goods Bundle, download a free report sample
Report 1: Ecommerce in Consumer Goods – Thematic Research
Online engagement, intended to drive eCommerce purchases, is becoming more sophisticated. This is because consumer interactions increasingly include a wider range of digital tools and elements causing eCommerce solutions to diversify into sub-channels such as direct-to-consumer (D2C), social media commerce (s-commerce), and quick commerce (q-commerce). Brands and manufacturers will need to consider whether they are concerned about engagement, convenience, or value within their wider eCommerce strategy. Several businesses are providing online solutions to consumers and accelerating their online sales growth.
E-commerce Value Chain
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Report 2: Future of Work in Consumer – Thematic Research
COVID-19 has given businesses an opportunity to implement profound changes such as digitizing processes, reshaping supply chains, and redesigning offices. Physical spaces will be transformed, and remote working, supported by technology, will become the norm for millions of employees. As more people work from home than ever before, foodservice channels will adopt practices beyond “ready to eat” takeaways. Moreover, the future of retail delivery presents further opportunities for employment and lifestyle changes. The future of work framework includes five categories which are visualization, connectivity, automation, collaboration, and interpretation.
Future of Work Framework
To know more about the future of work in consumer goods industry, download a free report sample
Report 3: IoT in Consumer Goods – Thematic Research
Internet of Things (IoT) technology is most valuable to consumer goods companies in its capacity to facilitate the deployment of artificial intelligence (AI). Consumer companies can take the help of IoT to furnish their products with information that will attract consumers and improve their own IoT capacities to anticipate better the effects of changes on consumption and retail habits. A strong IoT strategy with effective implementation will bring efficiency gains across supply chains and align product offerings with modern, post-COVID consumption habits. It helps companies understand consumer behavior and meet their new preferences accordingly, as well as become familiar with the technologies that are driving these changes.
IoT Value Chain, by App Layer
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Report 4: Mobile Gaming in Consumer – Thematic Research
Since more people are using smartphones and tablets in recent times, this has led to more casual gaming on mobile devices across multiple demographic groups. Hence, traditional console and PC game publishers are increasingly focused on mobile gaming due to its popularity with gamers worldwide and lucrative revenue opportunities. They are competing with companies that primarily focus on mobile gaming. Social media platforms and online advertisers are also moving into mobile game publishing. This shows that mobile gaming is a heavily contested market, with a diverse range of companies jockeying for position.
Mobile Gaming Value Chain
To know more about the mobile gaming in consumer goods industry, download a free report sample
Report 5: Robotics in Consumer – Thematic Research
The robotics market size was worth $131 billion in 2020. The push towards greater adoption of robotic technology has been driven by the very largest consumer sector companies like Nestlé, Unilever, and PepsiCo, who have set the standard for maximum robotic efficiency throughout their supply chain. In the coming years, companies will continue to look towards striking the balance between low costs and maximum efficiency with the help of industrial robotics within the consumer sector. Furthermore, the use of industrial robotics will allow human workers to focus on value-generation activation thus creating an ideal environment for innovation. Consumer brands can implement robotics within the distribution network for sorting and placing consumer products.
Robots Market Revenue, by End-user
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Report 6: Social Media in Consumer Goods – Thematic Research
Consumer packaged goods companies invested in their social media pages and ensured that their brands were present online to keep in line with the upward popularity of social media networks and thus maximize their profits. Social media has allowed individuals to make money from digital platforms with the emergence and continued popularity of ‘influencers/influencing’ who create content promoting brands and therefore encourage consumers to purchase these products. The most prominent social media companies typically make money by using targeted adverts at individuals using detailed behavioral information.
Social Media Business Model
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Key Players - Future of Work in Consumer - Thematic Research
Key Players - IoT in Consumer Goods - Thematic Research
Key Players - Mobile Gaming in Consumer - Thematic Research
Key Players - Robotics in Consumer - Thematic Research
Key Players - Social Media in Consumer Goods 2022 - Thematic Research
Table of Contents
Frequently asked questions
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Ecommerce in Consumer Goods 2022 - Thematic Research – FAQ
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What are the key sub-channels of eCommerce solutions?
E-Commerce solutions diversify into sub-channels such as direct-to-consumer (D2C), social media commerce (s-commerce), and quick commerce (q-commerce).
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Future of Work in Consumer - Thematic Research - Thematic Research – FAQ
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What are the key categories in the future of work framework?
The future of work framework includes five categories which are visualization, connectivity, automation, collaboration, and interpretation.
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IoT in Consumer Goods - Thematic Research - Thematic Research – FAQ
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How does IoT help consumer companies?
Consumer companies can take the help of IoT to furnish their products with information that will attract consumers and to understand consumer behavior and meet their new preferences accordingly.
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Mobile Gaming in Consumer - Thematic Research - Thematic Research – FAQ
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What is the reason for the growth of mobile gaming?
Since more people are using smartphones and tablets in recent times, this has led to more casual gaming on mobile devices across multiple demographic groups.
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Robotics in Consumer - Thematic Research - Thematic Research – FAQ
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How does robotics help consumer brands?
Consumer brands can implement robotics within the distribution network for sorting and placing consumer products.
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Social Media in Consumer Goods 2022 - Thematic Research - Thematic Research – FAQ
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How do social media influencers affect the consumer goods market?
Social media influencers create content that promotes brands and therefore encourages consumers to purchase these products.
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